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· 분류 : 외국도서 > 컴퓨터 > 디지털 미디어 > 비디오/애니메이션
· ISBN : 9781138315976
· 쪽수 : 266쪽
· 출판일 : 2019-03-15
목차
Contents
List of Figures
Preface
Chapter 1: Game Engines
Chapter 2: Audio Middleware
Chapter 3: Game Audio vs TV & Film Sound
Chapter 4: Getting Started with FMOD
Chapter 5: Looping
Chapter 6: 2D vs 3D Sound
Chapter 7: Getting Started in Unity
Chapter 8: Level Building in Unity
Chapter 9: Exploring the Game Environment
Chapter 10: Integrating FMOD and Unity
Chapter 11: Interactive Game Objects
Chapter 12: Crate Sounds
Chapter 13: Putting the S into FPS
Chapter 14: Changing Footsteps
Chapter 15: The Enemies Shoot Back
Chapter 16: Parameters
Chapter 16b: Parameters 2
Chapter 16b: Bonus Chapter ? Parameters 2
Chapter 17: Signal Routing in FMOD
Chapter 18: FMOD Effect Plugins
Chapter 19: Ambience and Transceivers
Chapter 20: Real-time Mixing
Chapter 21: Mix Snapshots
Chapter 22: The Health System
Chapter 23: Game Over Man!
Chapter 24: Game Music Part 1 ? Variation
Chapter 25: Game Music Part 2 ? Parameter Control
Chapter 26: Setting Up Unity for Music
Chapter 27: Mixing the Game ? Sidechains
Chapter 28: Optimising the Game
Chapter 29: Building the Game
Index














