책 이미지

책 정보
· 분류 : 외국도서 > 컴퓨터 > 정보통신기술(IT)
· ISBN : 9781138436381
· 쪽수 : 744쪽
· 출판일 : 2018-04-04
목차
Preface PART I STATECHARTS Chapter 1 Whirlwind Tour of Programming with Statecharts1.1 Why Bother?1.2 The Traditional Event-Action Paradigm1.3 State Machines ? A Better Way of Programming1.3.1 The Time Bomb Example1.3.2 The Calculator Example1.5 Object-Oriented Analogy1.6 The Event-driven Framework1.6 SummaryChapter 2 A Crash Course in Statecharts 2.1 The Essence of Finite State Machines2.2 The Essence of UML Statecharts2.3 Examples of State Models2.4 SummaryChapter 3 Standard State Machine Implementations3.1 State Machine Interface3.2 Nested switch Statement3.3 State Table3.4 State Design Pattern3.5 Optimal FSM Implementation3.6 State Machines and C++ Exception Handling 3.7 Role of Pointer-to-Member Functions3.8 Implementing Guards, Junctions, and Choice Points3.9 Implementing Entry and Exit Actions3.10 Dealing with State Hierarchy3.11 SummaryChapter 4 QEP: A Minimal Hierarchical Event Processor4.1 General Structure of the QEP Event Processor4.2 An Annotated Example (QHsm)4.3 QEP Structure4.3.1 QEP Source Code Structure4.3.2 Internal Representation of a State Machine4.3.3 Initialization of a State Machine4.3.4 Dispatching Events to a FSM4.3.5 Executing a Transition in a FSM4.3.6 Dispatching Events to a HSM4.3.7 Executing a Transition in a HSM4.3.8 Static Transition Optimization in a HSM4.4 Porting and Configuring QEP4.5 Caveats4.6 Su