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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781466565760
· 쪽수 : 261쪽
· 출판일 : 2013-02-06
목차
Read Me First
Why Does This Book Exist?
Preconditions
Postconditions
Programming Style
Supplementary Material
I Introduction to Game Physics
Mathematics for Game Physics
Geometry and Linear Algebra
Reflections on Reflection
Digital Calculus
Relaxation
A Rigid Body Physics Game
The 8-Ball Pool End Game
Code Run-Through
Render World
Object World
Objects
A Soft Body Physics Toy
Particles
Springs
Soft Bodies
Ragdoll Physics
II Game Physics with Box2D
Getting Started
Download and Set Up Box2D
Overview of Box2D
Units
Our First Box2D App
A Tale of Three Modules
The Common Module
The Math Library
The Collision Module
Shapes
The Dynamics Module
Joints
The Cannon Game
The Platform and the Tower
The Heads-Up Display
The Object World
The Cannon Object
The Frame Loop and the Keyboard Handler
Son et Lumiere
The Collision Module
Contacts and Manifolds
Contact Listeners
AABBs
Dynamic Trees
III Appendices
For Math Geeks Only
The Blacke Arte of Program Debugging
The Debug printf
Zen and the Art of Debugging
There Are, In Fact, Dumb Questions
Lies of π
Quis Custodiet Ipsos Auditores?
Bullet Physics
Getting Started
The Dynamics World
Adding Objects
Rigid Body Dynamics
Motion States
Render Frames and Physics Frames
Bibliography
Index
Exercises appear at the end of each chapter.