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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 애플 프로그래밍
· ISBN : 9781484258132
· 쪽수 : 342쪽
목차
Chapter 1: What is Accessibility?
? Intro to accessibility - great accessibility is a great experience for everyone
? Intro to disability - ie, its not all visual
? Why mobile is the best for accessible innovation
Chapter 2: What is Digital Inclusion?
? Brief history of accessible thinking
? Inclusive design & the persona spectrum
? Empathy
Chapter 3: Accessibility Tools on Android
? Brief overview of the accessibility features & tools built into Android. What these mean for users, and how to leverage them as developers
? Including code snippets
Chapter 4: Accessibility Tools for iOS
? Brief overview of the accessibility features & tools built into iOS. What these mean for users, and how to leverage them as developers
? Including code snippets
Chapter 5: Ensuring good accessibility
? User research
? Testing with accessibility tools
Chapter 6: Visual Impairments
? Practical tips for improving the experience for people with visual impairments
? Including code snippets
Chapter 7: Motor issues
? Practical tips for improving the experience for people with motor issues
? Including code snippets
Chapter 8: Deaf & Hard of Hearing
? Practical tips for improving the experience for people with auditory impairments
? Including code snippets
Chapter 9: Anxiety & Mental Health
? Practical tips for improving the experience for people with visual mental health issues
? Including code snippets
Chapter 10: Dyslexia, Autism and Learning Difficulties
? Practical tips for improving the experience for people with learning difficulties
? Including code snippets
Chapter 11: Poor Digital Skills
? Good accessibility is not just about disability, but ability too
? What skills are essential for digital life, and how do we measure up
? Practical tips for improving the experience for people with poor digital skills
Chapter 12: Life Circumstances
? Good accessibility is not just about disability, but people's circumstances too
? How circumstances such as low income, poor education etc can affect your digital interactions
? Practical tips for improving the experience for people with with difficult life circumstances
Chapter 13: Age, Gender & Sexuality
? Theres a huge gap in digital use between 18 year olds, and those aged 60+.? How do we make sure we're not prejudicing based on age or experience, gender or sexuality when creating software
Chapter 14: Internationalization