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Developing Inclusive Mobile Apps: Building Accessible Apps for IOS and Android

Developing Inclusive Mobile Apps: Building Accessible Apps for IOS and Android (Paperback)

Rob Whitaker (지은이)
  |  
Apress
2020-04-26
  |  
79,850원

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Developing Inclusive Mobile Apps: Building Accessible Apps for IOS and Android

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· 제목 : Developing Inclusive Mobile Apps: Building Accessible Apps for IOS and Android (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 애플 프로그래밍
· ISBN : 9781484258132
· 쪽수 : 342쪽

목차

Chapter 1: What is Accessibility?

?   Intro to accessibility - great accessibility is a great experience for everyone

?   Intro to disability - ie, its not all visual

?   Why mobile is the best for accessible innovation

 

Chapter 2: What is Digital Inclusion?

?   Brief history of accessible thinking

?   Inclusive design & the persona spectrum

?   Empathy

 

Chapter 3: Accessibility Tools on Android

?   Brief overview of the accessibility features & tools built into Android. What these mean for users, and how to leverage them as developers

?   Including code snippets

 

Chapter 4: Accessibility Tools for iOS

?   Brief overview of the accessibility features & tools built into iOS. What these mean for users, and how to leverage them as developers

?   Including code snippets

 

Chapter 5: Ensuring good accessibility

?   User research

?   Testing with accessibility tools

 

Chapter 6: Visual Impairments

?   Practical tips for improving the experience for people with visual impairments

?   Including code snippets

 

Chapter 7: Motor issues

?   Practical tips for improving the experience for people with motor issues

?   Including code snippets

 

Chapter 8: Deaf & Hard of Hearing

?   Practical tips for improving the experience for people with auditory impairments

?   Including code snippets

 

Chapter 9: Anxiety & Mental Health

?   Practical tips for improving the experience for people with visual mental health issues

?   Including code snippets

 

Chapter 10: Dyslexia, Autism and Learning Difficulties

?   Practical tips for improving the experience for people with learning difficulties

?   Including code snippets

 

Chapter 11: Poor Digital Skills

?   Good accessibility is not just about disability, but ability too

?   What skills are essential for digital life, and how do we measure up

?   Practical tips for improving the experience for people with poor digital skills

 

Chapter 12: Life Circumstances

?   Good accessibility is not just about disability, but people's circumstances too

?   How circumstances such as low income, poor education etc can affect your digital interactions

?   Practical tips for improving the experience for people with with difficult life circumstances

 

Chapter 13: Age, Gender & Sexuality

?   Theres a huge gap in digital use between 18 year olds, and those aged 60+. 

?   How do we make sure we're not prejudicing based on age or experience, gender or sexuality when creating software

 

Chapter 14: Internationalization

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