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Design Patterns in C#: A Hands-On Guide with Real-World Examples

Design Patterns in C#: A Hands-On Guide with Real-World Examples (Paperback, 2)

Vaskaran Sarcar (지은이)
Apress
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Design Patterns in C#: A Hands-On Guide with Real-World Examples
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· 제목 : Design Patterns in C#: A Hands-On Guide with Real-World Examples (Paperback, 2) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 마이크로소프트 프로그래밍
· ISBN : 9781484260616
· 쪽수 : 640쪽
· 출판일 : 2020-09-25

목차

Part-I: Gang of Four Design Patterns 1.A: Creational Patterns Chapter 1:  Singleton Pattern

Chapter Goal: To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 2:  Prototype Pattern

Chapter Goal: To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages    8-10+(Rough estimate)

Chapter 3:  Builder Pattern

Chapter Goal: To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages    8-10+(Rough estimate)

Chapter 4:  Factory Method Pattern

Chapter Goal: To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages    8-10+(Rough estimate)

Chapter 5:  Abstract Factory Pattern

Chapter Goal: To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

1.B: Structural Patterns Chapter 6:  Proxy Pattern

Chapter Goal: To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages    8-10+(Rough estimate)

Chapter 7:  Decorator Pattern

Chapter Goal: To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages    8-10+(Rough estimate)

Chapter 8:  Adapter Pattern

Chapter Goal: To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 9:  Facade Pattern

Chapter Goal: To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 10:  Flyweight Pattern

Chapter Goal: To discuss about the Flyweight Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 11:  Composite Pattern

Chapter Goal: To discuss about the Composite Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 12:  Bridge Pattern

Chapter Goal: To discuss about the Bridge Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)


1.C: Behavioral Patterns Chapter 13:  Visitor Pattern

Chapter Goal: To discuss about the Visitor Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 14:  Observer Pattern

Chapter Goal: To discuss about the Observer Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages    8-10+(Rough estimate)

Chapter 15:  Strategy Pattern

Chapter Goal: To discuss about the Strategy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 16:  Template Method Pattern

Chapter Goal: To discuss about the Template Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 17:  Command Pattern

Chapter Goal: To discuss about the Command Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 18:  Iterator Pattern

Chapter Goal: To discuss about the Iterator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages    8-10+(Rough estimate)

Chapter 19:  Memento Pattern

Chapter Goal: To discuss about the Memento Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages    8-10+(Rough estimate)

Chapter 20:  State Pattern

Chapter Goal: To discuss about the State Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 21:  Mediator Pattern

Chapter Goal: To discuss about the Mediator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 22:  Chain of Responsibility Pattern

Chapter Goal: To discuss about the Chain of Responsibility Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 23:  Interpreter Pattern

Chapter Goal: To discuss about the Interpreter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Part-II: Additional Design Patterns

Chapter 24:  Simple Factory Pattern

Chapter Goal: To discuss about the Simple Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 25:  Null Object Pattern

Chapter Goal: To discuss about the Null Object Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Chapter 26:  MVC Pattern

Chapter Goal: To discuss about the MVC Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages: 8-10+ (Rough estimate)

Part-III: Final talks on Design Patterns 
Chapter 27:  Criticism to Design Patterns

Chapter Goal: To discuss about the criticism to design patterns

No of pages: 5 (Rough estimate)

Chapter 28:  Avoid the Traps of Anti-Patterns

Chapter Goal: To discuss about the anti-patterns

No of pages: 5 (Rough estimate)

Chapter 29:  Seal the leaks in your Application

Chapter Goal: To discuss about memory leaks and garbage collections to build a steady and healthy system.

No of pages: 15 (Rough estimate)

Chapter 30: Asynchronous Programming

Chapter Goal: To discuss new patterns in Task-based Asynchronous Pattern and IAsync Pattern

Chapter 31:  FAQ

Chapter Goal: This chapter will consist  of the frequently asked questions to help readers for a quick revision. This chapter will also clear the doubts that may arise among similar patterns.

No of pages: 7-10+ (Rough estimate)


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