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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 애플 프로그래밍
· ISBN : 9781484278352
· 쪽수 : 549쪽
· 출판일 : 2022-02-24
목차
Chapter 1: Foundation
· Why Augmented Reality?
· Why ARKit?· Introduction to ARKit: Under the Hood (includes matrixes)
· Graphics Frameworks for ARKit
· Session Lifecycles and Tracking Quality
· Designing an Augmented Reality Experience
· Augmented Reality Experience Prototyping
Chapter 2: Building with ARKit and SceneKit
· Building Your First ARKit App with SceneKit
· Understanding and Implementing 3D Objects
· Detecting Horizontal Planes and Adding 3D Objects with SceneKit· Understanding Physics by Launching a Rocketship
· Light Estimation with Ambient Intensity and Color Temperature
· Working with 2D Image Recognition
· Saving and Restoring World-mapping Data to Create a Persistence AR Experience
· Working with Real Time Vision/Core ML (Using Hand Gestures to Control a Robot
Chapter 3: AR Content Creation
· Creating 3D Assets· Creating Immersive Audio Experiences
Chapter 4: Building with ARKit and SpriteKit
· Working with SpriteKit and ARKit
Chapter 5: Building with ARKit, RealityKit and RealityComposer
· Building Shared Experiences
· Face Tracking
· Reality Composer: Creating AR Content
Chapter 6: Tracking, Detection, Scanning, and Capture
· Simultaneously Integrate Face-Tracking and World Tracking
· Object Scanning
· Object Detection
· Body Motion Capture
· People Occlusion
Chapter 7: Advanced
· Create System Wide Accessible AR Content: Quick Look with USDZ· Advancing Quick Look with custom logic integrations.
· Working with SwiftUI and ARKit
· Record Augmented Reality Experiences with ReplayKit














