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· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 애플 프로그래밍
· ISBN : 9798868808463
· 쪽수 : 342쪽
· 출판일 : 2024-11-16
목차
Chapter 1: Why Augmented Reality.- Chapter 2: ARKit - Under the Hood.- Chapter 3: Designing and Prototyping an Augmented Reality Experience.- Chapter 4: Building Your First ARKit App with SceneKit.- Chapter 5: Understanding and Implementing 3D Objects.- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit.- Chapter 7: Understanding Physics by Launching a Rocket Ship.- Chapter 8: Light Estimation and Environment Texturing.- Chapter 9: 2D Image Recognition and Filter Modification.- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience.- Chapter 11: Creating Immersive Audio Experiences.- Chapter 12: Working with SpriteKit and ARKit.- Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision.- Chapter 14: Crafting Your Digital Universe with 3D Assets.- Chapter 15: Building Shared Experiences with Multipeer Connectivity.- Chapter 16: Face Tracking.- Chapter 17: Simultaneously Integrate Face Tracking and World Tracking.- Chapter 18: Body Motion Capture.- Chapter 19: People Occlusion.- Chapter 20: Working with SwiftUI and ARKit.- Chapter 21: Record Augmented Reality Experiences with ReplayKit.















