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· 제목 : Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484278567
· 쪽수 : 383쪽
· 출판일 : 2021-12-15
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484278567
· 쪽수 : 383쪽
· 출판일 : 2021-12-15
목차
Chapter 1: Introduction to Visual Effects
? Scope of this book
? Topics to be covered
? The importance of Visual Effects
? The need for the creation of the visual magic
Chapter 2: History of VFX
? The Evolution of Science in visual design
? The State of Art technology in the Digital Era
Chapter 3: Industrial application for VFX
? How to approach the planning of a VFX shot
? Industry practices
? Software, tools, and techniques used in the rendition of the visual splendor on ScreenChapter 4: Introduction to FX in Maya
? Maya Nucleus
? nParticle System
? Fluids
? ncloth
? nHairChapter 5: Working with nParticle FX
? Fun with Emitter
? nParticle tool
? Identical object creation with Instancer
Chapter 6: Creating effects with Particle Emission, Fields/Solvers
? Real-life simulation with Gravity
? Creation of galaxy
? Tinker bell magical dust particle generation
Chapter 7: Maya Rigid and Soft Body Systems
? Introduction to Rigid Body and Constraints
? Rigid & Soft Body example
Chapter 8: Working with Maya Fluids
? Introduction to fluid -working with container
? Working with 2D container
? Working with 3D container
Chapter 9: Maya Effects
? Get Effect Asset Library
? Collision with effects
? Creating fire, fireworks, lightening, shatter, and smoke effects
Chapter 10: Playing with MAYA nucleus Cloth & nConstraint
? Creating nCloth
? Working with passive collider
? Play with nCloth Attributes
? Power of nConstraints for effective and efficient simulation.
Chapter 11: Working with Hair and Fur Styling
? Foundation concept of hair and fur creation
? Long hair creation and simulation
? Maya Hair library
Chapter 12: Technical Fluid Simulation with Bifrost
? Importance of Bifrost Fluids
? Working with Bifrost library
? Learn to compute and execute water simulation shot Efficiently
Chapter 13: FX Capstone Project
? Creating a 3D Scene
? Integrating the 2D and the 3D worlds
? Render FX scene
? Conclusion
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