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Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch

Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch (Paperback)

Abhishek Kumar (지은이)
Apress
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Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch
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· 제목 : Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 프로그래밍 > 게임
· ISBN : 9781484278567
· 쪽수 : 383쪽
· 출판일 : 2021-12-15

목차

Chapter 1: Introduction to Visual Effects 

?  Scope of this book
?  Topics to be covered
?  The importance of Visual Effects
?  The need for the creation of the visual magic

Chapter 2: History of VFX 
?  The Evolution of Science in visual design
?  The State of Art technology in the Digital Era

Chapter 3: Industrial application for VFX
?  How to approach the planning of a VFX shot
?  Industry practices
?  Software, tools, and techniques used in the rendition of the visual splendor on Screen

Chapter 4: Introduction to FX in Maya
?  Maya Nucleus
?  nParticle System
?  Fluids
?  ncloth 
?  nHair

Chapter 5: Working with nParticle FX 
?  Fun with Emitter
?  nParticle tool 
?  Identical object creation with Instancer

Chapter 6: Creating effects with Particle Emission, Fields/Solvers
?  Real-life simulation with Gravity
?  Creation of galaxy 
?  Tinker bell magical dust particle generation

Chapter 7: Maya Rigid and Soft Body Systems
?  Introduction to Rigid Body and Constraints
?  Rigid & Soft Body example

Chapter 8: Working with Maya Fluids
?  Introduction to fluid -working with container
?  Working with 2D container 
?  Working with 3D container 

Chapter 9: Maya Effects
?  Get Effect Asset Library
?  Collision with effects
?  Creating fire, fireworks, lightening, shatter, and smoke effects

Chapter 10: Playing with MAYA nucleus Cloth & nConstraint
?  Creating nCloth
?  Working with passive collider
?  Play with nCloth Attributes
?  Power of nConstraints for effective and efficient simulation.

Chapter 11: Working with Hair and Fur Styling 
?  Foundation concept of hair and fur creation
?  Long hair creation and simulation
?  Maya Hair library

Chapter 12: Technical Fluid Simulation with Bifrost
?  Importance of Bifrost Fluids
?  Working with Bifrost library
?  Learn to compute and execute water simulation shot Efficiently 

Chapter 13: FX Capstone Project
?  Creating a 3D Scene
?  Integrating the 2D and the 3D worlds
?  Render FX scene 
?  Conclusion

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