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· 분류 : 외국도서 > 인문/사회 > 사회과학 > 미디어학
· ISBN : 9781501369254
· 쪽수 : 336쪽
· 출판일 : 2022-10-20
목차
Introduction Dal Yong Jin (Simon Fraser University, Canada) Part I: Institutionalization, Legitimization, and eSports Chapter 1. Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture Dan Padua (Queensland University of Technology, Australia) Chapter 2. Sports versus eSports - A Comparison of Industry Size, Viewer Friendliness, and Competitiveness William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool (Worcester Polytechnic Institute, USA) Chapter 3. A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-sports Rory K Summerley (Falmouth University, UK) Chapter 4. eSports: A Chinese sport? Milan Ismangil and Anthony Fung (Chinese University of Hong Kong) Part II. Money, Power, and Network Chapter 5. The Business Model Network of eSports: The Convergence of Overwatch Tobias M. Scholz (University of Siegen, Germany) Chapter 6. Data and e-sport's attention economy Ben Egliston (University of Sydney, Australia) Chapter 7. Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn Thiago Falcao (Universidade Federal do Maranhao, Brazil) Chapter 8. Counting clicks: Gameplay metrics, power and the body politics of competitive videogames Tom Brock (Manchester Metropolitan University, UK) Chapter 9. "Hack the Planet": Or, the Political Economy of Overwatch League William Clyde Partin III (University of North Carolina at Chapel Hill, USA) Part III. Media and eSports Chapter 10. Orienting eSports: Locating the perceptual and cultural work of shoutcasters Max Renner and Dr. Nicholas Taylor (North Carolina State University, USA) Chapter 11. Convergence of Gaming and Media: Music and eSports Yaewon Jin & Tae-Jin Yoon (Yonsei University, Korea) Chapter 12. Perceptions towards esports in mainstream English-language news media David Cumming (The University of Melbourne, Australia) Chapter 13. Emergence and Transformation of Global Esports: Competitive Perspectives of Korean and Canadian Esports Scenes Dal Yong Jin (Simon Fraser University, Canada) Part IV. Culture and Collegial eSports Chapter 14. The Emergence of College eSports in North America Nyle Sky Kauweloa (University of Hawaii, USA) Chapter 15. Framing eSports in Chinese university campuses Paul Martin and Dr Wei Song (University of Nottingham Ningbo China) Chapter 16. eSports Players: Gender-A Balance Between Community and Competition Ying-Ying Law (Staffordshire University, UK) Chapter 17. Esports Transmediality: The Case Overwatch Raine Koskimaa, Tanja Valisalo, Maria Ruotsalainen, Veli-Matti Karhulahti, (University of Jyvaskyla, Finland) Index














