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· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 그래픽
· ISBN : 9781568817200
· 쪽수 : 648쪽
· 출판일 : 2011-07-27
목차
Overview of Direct3D 11
Direct3D Framework
Pipeline
Resources
Interfacing with Direct3D
Getting Started
Direct3D 11 Resources
Resources Overview
Resources in Detail
Resource Manipulations
The Rendering Pipeline
Pipeline State
Pipeline Execution
Input Assembler
Vertex Shader
Hull Shader
Tessellator
Domain Shader
Geometry Shader
Stream Output
Rasterizer
Pixel Shader
Output Merger
High-Level Pipeline Functions
The Tessellation Pipeline
Introduction
Tessellation and the Direct3D Pipeline
Parameters for Tessellation
Effects of Parameters
The Computation Pipeline
Introduction
DirectCompute Threading Model
DirectCompute Memory Model
Thread Synchronization
Algorithm Design
High Level Shading Language
Introduction
Usage Process
Language Basics
Constant Buffers
Resource Objects
Dynamic Shader Linkage
Intrinsic Functions
Shader Reflection
Using fxc.exe
Multithreaded Rendering
Introduction
Motivations for Multithreaded Rendering
Direct3D 11 Threading Model
Context Pipeline State Propagation
Potential Usage Scenarios
Practical Considerations and Tips
Conclusion
Mesh Rendering
Mesh Transformations
Vertex Skinning
Vertex Skinning with Displacement Mapping
Dynamic Tessellation
Terrain Tessellation
Higher-Order Surfaces
Image Processing
Image Processing Primer
Gaussian Filter
Bilateral Filter
Deferred Rendering
Overview
Classic Deferred Rendering
Light Pre-Pass Deferred Rendering
Optimizations
Anti-Aliasing
Transparency
Simulations
Water Simulation
Particle Systems
Multithreaded Paraboloid Rendering
Theory
Implementation Design
Multithreading Scenario
Conclusion
Appendix A: Source Code
Appendix B: Direct3D 11 Queries
Appendix C: Tessellation Summary
Bibliography
Index