logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

Design, User Experience, and Usability: UX Research and Design: 10th International Conference, Duxu 2021, Held as Part of the 23rd Hci International C

Design, User Experience, and Usability: UX Research and Design: 10th International Conference, Duxu 2021, Held as Part of the 23rd Hci International C (Paperback, 2021)

Aaron Marcus, Rosenzweig, Elizabeth, Marcelo Soares (엮은이)
Springer
288,610원

일반도서

검색중
서점 할인가 할인률 배송비 혜택/추가 실질최저가 구매하기
236,660원 -18% 0원
11,840원
224,820원 >
yes24 로딩중
교보문고 로딩중
notice_icon 검색 결과 내에 다른 책이 포함되어 있을 수 있습니다.

중고도서

검색중
서점 유형 등록개수 최저가 구매하기
로딩중

eBook

검색중
서점 정가 할인가 마일리지 실질최저가 구매하기
로딩중

책 이미지

Design, User Experience, and Usability: UX Research and Design: 10th International Conference, Duxu 2021, Held as Part of the 23rd Hci International C
eBook 미리보기

책 정보

· 제목 : Design, User Experience, and Usability: UX Research and Design: 10th International Conference, Duxu 2021, Held as Part of the 23rd Hci International C (Paperback, 2021) 
· 분류 : 외국도서 > 컴퓨터 > 사용자 인터페이스
· ISBN : 9783030782207
· 쪽수 : 670쪽
· 출판일 : 2021-06-06

목차

A Prototyping Framework for Human-Centered Product Design: Preliminary Validation Study.- A Framework Based on UCD and Scrum for the Software Development Process. .- Science Fiction ? An Untapped Opportunity in HCI Research and Education.- To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool.- Newspapers Do Work: Quick and Effective Entanglement Material for Speculation.- Changes of Designers’ Roles Based on Self-organizing Design Institutions.- A Systematic Review of User-Centered Design Techniques Applied to the Design of Mobile Application User Interfaces.- Interactionist Approach to Visual Aesthetics in HCI.- Construction of a Novel Production Develop Decision Model based on Text Mined.- Development of User-centred Interaction Design Patterns for the International Data Space.- Envisioning Educational Product User eXperience through Participatory Design Practice.- Operational Usability Heuristics: A Question-Based Approach for Facilitating the Detection of Usability Problems.- Integration of User Experience and Agile Techniques for Requirements Analysis: A Systematic Review.- Is Your App Conducive to Behaviour Change? A Novel Heuristic Evaluation.- Understanding Customer Value Propositions through the Lens of Value Equations Method: A Systematic Approach.- Developing and Validating a Set of Usability and Security Metrics for ATM Interfaces.- Challenges and Opportunities on the Application of Heuristic Evaluations: A Systematic Literature Review.- Consumer Experience Research based on the Background of Experience Economy and Digital Economy.- A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games.- A Review of Automated Website Usability Evaluation Tools: Research Issues and Challenges.- Web Analytics for User Experience: A Systematic Literature Review.- Validation of a Questionnaire to Evaluate the Usability in the Peruvian Context.- Design Research on Visualization of Life Behavior and Rhythm.- YERKISH: A Visual Language for Computer-Mediated Communication by an Ape.- The Canadian Cultural Diversity Dashboard: Data Storytelling and Visualization for the Cultural Sector.- Visual Writing at the State-of-the-Art.- Expressions of Data: Natural State, Specific Application, and General Pattern.- Pasigraphy: Universal Visible Languages.- Emojitaliano: A Social and Crowdsourcing Experiment of the Creation of a Visual International Language.- Research on Information Visualization Design Based on Information Weight - A Case Study of Information-based Scene Design of the Airport.- From Hieroglyphs to Emoji, to IKON: the Search of the (Perfect?) Visual Language.- An Interface for User-centered Process and Correlation between Large Datasets.- Democratizing Information Visualization. A Study to Map the Value of Graphic Design.- The Design of Online Teaching in Digital Image Creation Courses in Colleges and Universities -Based on the Short Film Production Course as an Example.- Research on Practice and Teaching about Digital Media.- Experience Design Teaching Courses Linking US and China in the Context Of the Covid-19 Epidemic: A Dual-end-tutor Online and Offline Blended Teaching Case Study.- Teaching Practice in the “Empathy Design Thinking” Course for Elementary School Students Grounded in Project-based Learning.- A Study of Student Creative Thinking in User-Centred Design.- A Brief Discussion on Design Education and Practice in the Hypermedia Era.- Examining the Impact of Covid-19 Pandemic on UX Research Practice Through UX Blogs.- Research on the Influence Factors of Designer's Emotion in the Design Process.- Research on the Influence of Team Members with Different Creativity Levels and Academic Background on the Collaborative Design Process.- User Experience Design of Navigation via Sense of Smell in Indoor Environment: A Case of Shopping Mall.- Participatory Teaching Service Design and Innovation.- Research on Course Experience Optimization of Online Education Based on Service Encounter.

저자소개

이 포스팅은 쿠팡 파트너스 활동의 일환으로,
이에 따른 일정액의 수수료를 제공받습니다.
이 포스팅은 제휴마케팅이 포함된 광고로 커미션을 지급 받습니다.
도서 DB 제공 : 알라딘 서점(www.aladin.co.kr)
최근 본 책