logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture: 11th International Conference, DUXU 2022, He

Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture: 11th International Conference, DUXU 2022, He (Paperback)

Aaron Marcus, Rosenzweig, Elizabeth, Marcelo Soares (엮은이)
Springer
199,800원

일반도서

검색중
서점 할인가 할인률 배송비 혜택/추가 실질최저가 구매하기
163,830원 -18% 0원
8,200원
155,630원 >
yes24 로딩중
교보문고 로딩중
notice_icon 검색 결과 내에 다른 책이 포함되어 있을 수 있습니다.

중고도서

검색중
서점 유형 등록개수 최저가 구매하기
로딩중

eBook

검색중
서점 정가 할인가 마일리지 실질최저가 구매하기
로딩중

책 이미지

Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture: 11th International Conference, DUXU 2022, He
eBook 미리보기

책 정보

· 제목 : Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture: 11th International Conference, DUXU 2022, He (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 사용자 인터페이스
· ISBN : 9783031058998
· 쪽수 : 505쪽
· 출판일 : 2022-05-19

목차

Emotion, Motivation, and Persuasion Design.- Research on Museum Online User Classification and Evaluation Model Based on the Fogg's Behavior Model.- Emotional Design and Research of Children’s Picnic Tableware.- How Architectural Forms can Influence Emotional Reactions: an Exploratory Study.- Research on the Gamification Design of Reading App based on PAD Emotion Model.- In Sync! Design for Social Connection.- Research on the Emotional Expression Design of Robots for Human-Robot Interaction.- Design for Well-being and Health.- Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework.- Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare.- Visualizing Tacit Knowledge in Cardiac Operating Room: a Need-Finding Study.- Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface.- Health Knowledge Visualization for the Elderly.- Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moire Patterns.- Service Design of Clinical Infusion Monitoring System.- Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult.- Can Electromyography and Subjective Metrics Work Better Together? Exploring Dynamic Muscle Fatigue to Promote the Design of Health and Fitness Technology.- Learning Experience Design.- Utilization of Digital Fabrication Technology in Hybrid Courses for Industrial Design Education During the COVID-19 Pandemic.- Characteristics of Interaction Design and Advantages of Network Teaching.- Exploring Children’s Behavioral Intention of Using The Expected Game-Based Learning for Protracted Waste Problem.- A Prototype Design and Usability Evaluation of a Chinese Educational System.- A Student Experience Based Research on Brand Creation of a Private College.- Research on Students' Learning Experience after Embedding Data Thinking into Curriculum ??Take the Course "Staff Career Development" as an Example.- How Should we Educate User Experience Designers (UXD) in Order to Design and Develop Effective Online Learning Platforms? - A Teaching & Learning Framework.- Research on Mixed Teaching Scheme of Human Resource Management Tool Courses Based on Learning Experience.- Teaching a Basic Design Class for Art and Design Freshmen: Course Design and Lessons Learned.- Globalization, Localization, and Culture Issues.- Investigation of New Private Gardens in Yangtze River Delta and Reflection on Design Value.- Anthropometric Hand Dimensions of Chinese Adults Using Three-Dimensional Scanning Technique.- Research on Peak Experience Design in Rural Cultural Tourism Service System: Take Diejiao Water Village of Foshan as an Example.- Measuring Visual Attractiveness of Urban Commercial Street Using Wearable Cameras: A Case Study of Gubei Gold Street in Shanghai.- Pressure Sensitivity Mapping of the Head Region for Chinese Adults for AR Glasses Design.- Analysis on Aesthetic Turn and Social Factors of Beijing Jade Art in the Middle of the 20th Century.- Research on Touchpoint Management in the Catering Industry??Taking Haidilao as an Example.- From “Fire Pit” to “Hall”: Spiritual Space Design in Chinese Family Life.- Dissemination of Sao Tome and Principe Culture through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants.- Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives.- Research on the Experience of Beautiful Rural Spatial Morphology in Shaoguan Area of Northern Guangdong Province Based on Space Syntax: A Case Study of Bailou Village, Shatian Town, Xinfeng County.

저자소개

이 포스팅은 쿠팡 파트너스 활동의 일환으로,
이에 따른 일정액의 수수료를 제공받습니다.
이 포스팅은 제휴마케팅이 포함된 광고로 커미션을 지급 받습니다.
도서 DB 제공 : 알라딘 서점(www.aladin.co.kr)
최근 본 책