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· 분류 : 외국도서 > 교육/자료 > 교육 > 교수법/자료 > 수학
· ISBN : 9783030869083
· 쪽수 : 450쪽
· 출판일 : 2022-03-10
목차
Part I: Creation of AI milieus to work on mathematics.- Chapter 1. Evolution of automatic proving and reasoning technologies and dynamics in geometry.- Chapter 2. Exploring dynamic geometry through immersive virtual reality.- Chapter 3. Computing power and automated reasoning tools for performing mathematical work.- Chapter 4. Designing atutorial system for learning mathematics.- Chapter 5. Technological innovations in math education to foster creativities in schools in the era of artificial intelligence.- Part II: AI-supported learning of mathematics.- Chapter 6. Classroom Implementation of STEAM Education through IA and other technology.- Chapter 7. Understanding and creating to better understand instrumented reasoning using tools and IA devices.- Chapter 8. Automated exploration in mathematics.- Chapter 9. Artificial intelligence and mathematics working over monuments and other realities.- Chapter 10. Emerging technologies and emerging types of learning in mathematics education.- Part III: Coordinating “usual” paper/pencil techniques and “new” AI-aided educational working spaces.- Chapter 11. Digital technology and its various uses from the instrumental perspective.- Chapter 12. Innovative CAS technology use in mathematics teaching and assessment.- Chapter 13. Learning itineraries in pre-service teachereducation.- Chapter 14. One method of trisecting an angle and its interpretation for teaching purposes using a dynamic geometry and computer algebra system.- Chapter 15. Rearrangement method for area of a circle: complex paths from historical roots to modern visual and dynamic models in discovery-based teaching approach.- Chapter 16. Teaching Programming to Mathematical Scientists.- Conclusion.














