책 이미지

책 정보
· 분류 : 외국도서 > 컴퓨터 > 컴퓨터 공학
· ISBN : 9783540730101
· 쪽수 : 974쪽
· 출판일 : 2007-06-05
목차
Keynote Speeches (Abstracts).- An Interactive Folktale System and an Authoring System That Supports Its Realization.- Edutainment and Serious Games - Games Move into Professional Applications.- Virtual and Augmented Reality in Game and Education.- An Efficient Method for Real-Time Ocean Simulation.- The Dynamic Textures for Water Synthesis Based on Statistical Modeling.- Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body.- The Design and Implementation of VBS.- View-Dependent Hierarchical Foliage Simplification.- A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support.- An Immersive Game Using a New Interface : The Well-Tep.- Teaching Structured Development of Virtual Reality Systems Using P-VoT.- VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents.- A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children.- Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project.- Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.- Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.- An Operational VR Platform for Building Virtual Training Environments.- Usability Test of Immersion for Augmented Reality Based Product Design.- The Development of a Virtual Cycling Simulator.- Virtual Characters in Games and Education.- Visualization Learning for Visually Impaired People.- Interactive Composition of 3D Faces for Virtual Characters.- Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar.- Continuous Motion Graph for Crowd Simulation.- LoD-Based Locomotion Engine for Game Characters.- Using Virtual Characters as TV Presenters.- Grid Environment for Fabricating Custom Artificial Human Bone.- Method of Motion Data Processing Based on Manifold Learning.- A Hybrid of Plot-Based and Character-Based Interactive Storytelling.- E-Learning Platforms and Tools.- A Context Model Based on Multi-agent in U-Learning Environment.- Hierarchical Petri-Nets Model for the Design of E-Learning System.- The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model.- An Observational Study of Children Interacting with an Augmented Story Book.- Adaptive QoS for Educational User Created Content(UCC).- ISRST: An Interest Based Storytelling Model Using Rhetorical Relations.- Mining Learners' Behavior in Accessing Web-Based Interface.- Approach Comparison on Context-Aware Computing with Uncertainty.- Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments.- ImaginationTOOLS TM : Made to Play Music.- PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching.- A Conceptual Framework of Affective Context-Aware Interactive Learning Media.- Ontology Based Situation Analysis and Encouragement in E-Learning System.- A Standardized Learning Resources Retrieval System Based on Ontology Matching.- An Integrated Virtual Environment for Active e-Learning in Theory of Computation.- An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming.- A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving.- Supporting Multi-device for Ubiquitous Learning.- A Medical Aided System for Evaluating Crura Rehabilitation.- Using Metaphors in Game-Based Education.- UML in Action: Integrating Formal Methods in Industrial Design Education.- An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training.- A Multimodal 3D Storytelling System for Chinese Children.- Real World Edutainment Focusing on Human-Human Interaction.-