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Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedin

Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedin (Paperback, 2006)

Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Gobel (엮은이)
Springer-Verlag New York Inc
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Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedin
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책 정보

· 제목 : Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedin (Paperback, 2006) 
· 분류 : 외국도서 > 컴퓨터 > 정보통신기술(IT)
· ISBN : 9783540334231
· 쪽수 : 1396쪽
· 출판일 : 2006-05-01

목차

Keynote Speeches.- Abstracts.- Invited Papers.- VR-Enabled Bio Edutainment.- Learning Abstract Concepts Through Interactive Playing.- Virtual Reality and Mixed Reality for Virtual Learning Environments.- E-Learning Platforms and Tools.- Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph.- Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language Learning.- Designing Social Navigation for a Virtual Community of Practice.- Applying the Adaptive Learning Material Producing Strategy to Group Learning.- Comparison of Two Learning Models for Collaborative e-Learning.- On Demand E-Learning with Service Grid Technologies.- Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning.- Trans-disciplinary Avenues in Education: Computing and Art.- Enhanced SCORM Sequencing Rule for e-Learning System.- Research on Intelligent Mutual Decision-Making in Virtual Learning Environments.- Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling.- The Research on a Kind of Knowledge Network for Self-learning.- Research on Personalized Knowledge Service System in Community E-Learning.- Using Instruction Strategy for a Web-Based Intelligent Tutoring System.- E-Learning Resource Management Knowledge.- Visual Tools and Examples to Support Active E-Learning and Motivation with Performance Evaluation.- Research and Application of Stereoscopic Video Based e-Learning System.- Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On.- Knowledge Representing and Clustering in e-Learning.- Programming of Informatized Instructional Design Platform for Physics.- A New Method for Testing Embedded Software with Scenario Pattern.- The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System.- Knowledge Management System Based on Semantic Web in e-Learning Community.- A Platform for Interactive VR Storytelling.- E-Learning System and Graphics Education.- Reviewing the Potential of Virtual Learning Environments in Schools.- Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers.- Mental Vision: A Computer Graphics Teaching Platform.- 3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning.- e-Calculus at IZTECH.- SKIT: A Computer-Assisted Sketch Instruction Tool.- Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization.- Curriculum Development for the Gifted Elementary School Students in Computer.- Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors.- Interactive Multimedia System for Distance Learning of Higher Education.- A Multimedia Contents Development and Implementation Model Based on Computer Graphics Courseware.- Study on the Long-Range Marine Cruise System of Unmanned Aerial Vehicles.- An Extendable System for the Specification and Generation of Interactive Self-tests.- A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-Learning.- Component Based E-Learning System Using Item Analysis.- Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P Network.- Storytelling, Intelligent Agents and Affective Interaction.- Storytelling in Virtual Reality for Training.- Supporting the Development of Interactive Storytelling Skills in Teenagers.- 700 Years Later: Using Multimedia to Bring the Stories of Medieval Asian Scrolls to Today's Students.- Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama.- Theoretical Framework for Construction of Representation Through Interactive Narrative.- Edutainment Aspects in Hypermedia Storytelling.

저자소개

Holger Diener (엮은이)    정보 더보기
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Xiaogang Jin (엮은이)    정보 더보기
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