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· 분류 : 국내도서 > 건강/취미 > 바둑/장기
· ISBN : 9788990079916
· 쪽수 : 174쪽
· 출판일 : 2009-07-01
목차
Level 10.11.12
Level 10.11.12
Level 12
Part1. Fighing techniques
1. Overall practice
2. Play sente first and live
3. Making bad shape for the opponent
4. Capturing race
5. Avoiding bad shape
6. Capturing race between group with big eye and group with small eye
Part2. Haengma
1. Synthesis of the haengmas
2. Lean on haengma
3. Reduction
Part3. Life and death
1. Life and death problems in the corner
2. Life and death problems on the side
3. Life and death problems with pae (ko)
4. Synthesis of the life and death problems
Part4. Fuseki
1. Playing widely or narrowly
2. Weak stones and strong stones
3. The border of two influences
Part5. Joseki
1. Territorial joseki
2. Influential joseki
3. Fighting joseki
4. Other joseki
5. Problems in all kind of joseki
Part6. Value of the moves and endgame
1. Counting
2. The gist of the endgame
3. Big move and small move
Level Testing
1st section
2nd section
3rd section
Level 11
Part1. Fighing techniques
1. Overall practice
2. Reducing liverties
3. Blockades
4. Counting liberies
Part2. Haengma
1. Synthesis of the haengmas
2. Vital point of the haengmas
3. Reduction
Part3. Life and death
1. Life and death problems in the corner
2. Life and death problems on the side
3. Life and death problems with pae (ko)
4. Synthesis of the life and death problems
Part4. Fuseki
1. Utilizing the influence
2. Stability of the stones
3. 3rd line and 4th line
Part5. Joseki
1. Star point joseki
2. 3-4 point joseki
3. 3-5 point joseki
4. 4-5 point joseki
Part6. Value of the moves and endgame
1. Counting
2. The gist of the endgame
3. Big move and small move
Level Testing
1st section
2nd section
3rd section
Level 10
Part1. Fighing techniques
1. Overall practice
2. Pae (ko) threat
3. Ladder breaker
4. Capturing race
Part2. Haengma
1. Basic Shape
2. One-space and knight's move haengma
3. Knight's move and large knight's move haengma
4. Cutting the knight's move haengma
5. Blocking the opponent's haengma
Part3. Life and death
1. Making one eye or preventing one eye
2. Basic life and death problems in the corner
3. Basic life and death problems on the side
4. Throw-in
5. Self-atari
6. Life and death with pae (ko)
7. Key point of the shape
8. Synthesis of the life and death problems
Part4. Fuseki
1. Stability of the stones
2. It is not good to be closed in
3. Taking the vital point
Part5. Joseki
1. Star point joseki
2. 3-4 point joseki
3. 3-5 point joseki
4. 4-5 point joseki
Part6. Value of the moves and endgame
1. Counting
2. The gist of the endgame
3. Big move and small move
Level Testing
1st section
2nd section
3rd section