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Oro Speed Baduk Level 12

Oro Speed Baduk Level 12

(영문)

김성래 (지은이), 김성준 (옮긴이)
오로미디어
10,000원

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Oro Speed Baduk Level 12
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책 정보

· 제목 : Oro Speed Baduk Level 12 (영문)
· 분류 : 국내도서 > 건강/취미 > 바둑/장기
· ISBN : 9788990079916
· 쪽수 : 174쪽
· 출판일 : 2009-07-01

목차

Level 10.11.12
Level 10.11.12


Level 12

Part1. Fighing techniques
1. Overall practice
2. Play sente first and live
3. Making bad shape for the opponent
4. Capturing race
5. Avoiding bad shape
6. Capturing race between group with big eye and group with small eye

Part2. Haengma
1. Synthesis of the haengmas
2. Lean on haengma
3. Reduction

Part3. Life and death
1. Life and death problems in the corner
2. Life and death problems on the side
3. Life and death problems with pae (ko)
4. Synthesis of the life and death problems

Part4. Fuseki
1. Playing widely or narrowly
2. Weak stones and strong stones
3. The border of two influences

Part5. Joseki
1. Territorial joseki
2. Influential joseki
3. Fighting joseki
4. Other joseki
5. Problems in all kind of joseki

Part6. Value of the moves and endgame
1. Counting
2. The gist of the endgame
3. Big move and small move

Level Testing
1st section
2nd section
3rd section


Level 11

Part1. Fighing techniques
1. Overall practice
2. Reducing liverties
3. Blockades
4. Counting liberies

Part2. Haengma
1. Synthesis of the haengmas
2. Vital point of the haengmas
3. Reduction

Part3. Life and death
1. Life and death problems in the corner
2. Life and death problems on the side
3. Life and death problems with pae (ko)
4. Synthesis of the life and death problems

Part4. Fuseki
1. Utilizing the influence
2. Stability of the stones
3. 3rd line and 4th line

Part5. Joseki
1. Star point joseki
2. 3-4 point joseki
3. 3-5 point joseki
4. 4-5 point joseki

Part6. Value of the moves and endgame
1. Counting
2. The gist of the endgame
3. Big move and small move

Level Testing
1st section
2nd section
3rd section


Level 10

Part1. Fighing techniques
1. Overall practice
2. Pae (ko) threat
3. Ladder breaker
4. Capturing race

Part2. Haengma
1. Basic Shape
2. One-space and knight's move haengma
3. Knight's move and large knight's move haengma
4. Cutting the knight's move haengma
5. Blocking the opponent's haengma

Part3. Life and death
1. Making one eye or preventing one eye
2. Basic life and death problems in the corner
3. Basic life and death problems on the side
4. Throw-in
5. Self-atari
6. Life and death with pae (ko)
7. Key point of the shape
8. Synthesis of the life and death problems

Part4. Fuseki
1. Stability of the stones
2. It is not good to be closed in
3. Taking the vital point

Part5. Joseki
1. Star point joseki
2. 3-4 point joseki
3. 3-5 point joseki
4. 4-5 point joseki

Part6. Value of the moves and endgame
1. Counting
2. The gist of the endgame
3. Big move and small move

Level Testing
1st section
2nd section
3rd section

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