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"esports"(으)로   79개의 도서가 검색 되었습니다.
떠오르는 태양, E-Sports
비피엔터컨텐츠연구소 | 비피기술거래
27,000원 | 20180423 | 9791161821030
▶ 리그오브레전드와 오버워치에 관한 내용을 담은 전문서적입니다.
가격비교
이스포츠(e-sports) 실태 연구조사
한국콘텐츠진흥원 | 진한엠앤비
34,200원 | 20140411 | 9788984326248
『이스포츠(e-sports) 실태 연구조사』는 우리나라를 포함한 세계 이스포츠(e스포츠) 동향과 국내 이스포츠 이용자 인식조사, 트렌드 등을 종합적으로 조사해 분석한 '이스포츠 실태조사 보고서'이다. 국 이스포츠 기관, 이스포츠 종목 , 이스포츠 프로게임단 등 이스포츠의 전반적인 산업 현황에 대한 조사 결과와 프로·아마추어 게이머, 커뮤니티 회원, 이스포츠 경기 관람객 등 이스포츠 이용자 약 5,700명을 대상으로 한 설문조사로 구성되어 있다.
가격비교
Grassroots Esports (2nd version. How to build esports clubs, the grassroots way and more)
Fritzen, Martin | Books on Demand
22,270원 | 20200121 | 9788743013273
When you read this, you will learn the answers to two questions: 1. How to build an esports organization 2. How and why your esports organization will benefit the society This book is designed to give you the blueprint on how to build an esport organization and arm you with amazing science and arguments, as to why, esports benefits society as well. And thus, securely manage the operation and development of your esports team, organization or sports club.
가격비교
E-sports Revolution
| Raintree
23,160원 | 20200528 | 9781474788076
Ever since people have played video games, there has been competition. Today, e-sports is an intense match-up. Teams and athletes from all over the world compete for big prize money while audiences watch and cheer. Find out what else makes this sport such a success.
가격비교
Esports Funding Guide
| Books on Demand
27,890원 | 20190521 | 9788743009801
This book is written for esports teams, organizations and sports clubs working with esports. It exists to provide a wide range of ideas and suggestions of potential revenue streams so you can develop and run profitable esports teams and organizations. You will get a collection of successful experiences and strategies from over 100 esports clubs and organizations and ideas from over 50 brands, esports and gaming industry leaders to understand why and how they execute partnerships in esports.
가격비교
eSports Yearbook 2010
| Books on Demand
33,820원 | 20110809 | 9783842374928
This year's issue contains articles about many major eSports topics in 2010, StarCraft II for example. Jasper Mah and Colin Webster chose topics that focus on Asia and South Africa. And we are proud to present you some beautiful eSports and gaming art in the eSports Yearbook for the very first time, as art is a very important cultural area in eSports media. Handpicked artists Daniel Andersson, Kee Ahnstrom and Emil Erlandsson are starring in this book.
가격비교
The E-sports Revolution (the absolutely gripping Sunday Times Top Ten bestseller)
| Capstone Global Library Ltd
16,030원 | 20201126 | 9781474788137
An enchanting, deeply felt portrait of three women searching for freedom, from the three-times Orange Prize longlisted, Scottish Book Award and Caine Prize winner Leila Aboulela.
가격비교
eSports Yearbook 2017/18
Scholz, Tobias M., Hiltscher, Julia | Books on Demand
44,390원 | 20190605 | 9783738621334
The sixth edition of the eSports yearbook focuses on the recent developments in the scene. Especially with the ongoing professionalization, there is an increase in academic research observable. The topics range from governance and institutionalization of the eSports industry to the continuing professionalization of companies involved in the industry. Still, sponsoring stays crucial for the survivability of businesses in eSports.
가격비교
Esports Yearbook 2011/12
| Books on Demand
42,080원 | 20130121 | 9783848228720
This year's issue contains articles about many major eSports topics in 2011 and 2012, StarCraft II for example. Manuel Schenkhuizen wrote a Manifesto. Henry Harris wrote a detailed story about Team Fortress 2. Aman Parmar and Angel Quintina chose topics that focus on India and Spain. Marc-Andre Messier looks at Quake and Terrence Wong gives an insight into South East Asia and the problems of Dota 2 there. The eSports Yearbook is a collection of academic articles and columns about eSports.
가격비교
eSports Yearbook 2013/14
| Books on Demand
41,090원 | 20151006 | 9783738649819
This year issue contains several articles about major eSport topics in 2013 and 2014. Andre Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Harig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.
가격비교
Esports Business Management (Romance de Ficcion)
| Human Kinetics Publishers
149,810원 | 20201112 | 9781718200227
Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.
가격비교
Esports: The Ultimate Guide (The Ultimate Guide)
| Scholastic
14,220원 | 20191226 | 9781338580549
Esports: an exciting new insider's guide to all the biggest and best competitive games and esports teams and players.
가격비교
Understanding Esports: An Introduction to the Global Phenomenon (An Introduction to the Global Phenomenon)
Rogers, Ryan, Adams, Kelly L., Billings, Andrew C. | Lexington Books
50,990원 | 20211115 | 9781498589826
This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.
가격비교
How Esports Transforms People (Theories. Evidence and Real-Life Experiences)
| Books on Demand
42,080원 | 20210820 | 9788743032939
This book reviews psychological and pedagogical theories, research reports, evidence, and practical experiences of the transformative effect that esports can have on the lives of people both young and old. Through this book, you will learn how organized esports in healthy environments transform children, young people, vulnerable young people, adults, as well as whole families and communities.
가격비교
A Practical Guide to the Law of Esports
Lucas, Rob | Law Brief Publishing
74,260원 | 20200605 | 9781912687800
There has been a global rise in the prominence of esports and these have quickly become a huge industry, with the top players becoming worldwide stars. But what are esports, how do they operate and what legal implications are there in this new sports field?This book will help you to demystify the world of esports and understand the key legal considerations which apply in esports.ABOUT THE AUTHORRob Lucas is a partner at Gateley Legal.
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