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· 분류 : 외국도서 > 경제경영 > 인력관리
· ISBN : 9781118077436
· 쪽수 : 320쪽
· 출판일 : 2011-10-11
목차
Introduction
Imagining Better Results for Teams xi
I. What Is a Visual Team?
Using Graphics Across the Whole Workflow 1
1. Working Like Designers / Why Visual Teams Get Results 3
2. Why Be a Visual Team? / The Case for Collaboration 15
3. A Graphic User Interface for Teams / The Drexler/ Sibbet Team Performance Model 29
II. Leading Visual Teams
Seeing the BIG Picture 55
4. So You've Just Been Promoted / Understanding Team Leadership 57
5. Managing Four Flows of Activity / Attention, Energy, Information, & Operations 73
6. Supporting Innovation / Providing Visual Tools 83
III. Visual Team Startup
Creating Trust, Focus, & Commitment 93
7. Visualizing Purpose / Orienting to Your Mission 95
8. Seeing Yourself As a Team / Developing Trust 107
9. Clarifying Goals / Using the Graphic Gameplan 117
10. Consensus or Command? / Deciding Commitments 131
IV. Sustaining Results
Innovating for High Performance 149
11. Graphics & Project Management / Implementation You Can Literally See 151
12. Visualizing & Innovating / Understanding High Performance 159
13. Assessments, Dialogues, & Sharing Rallies / The Importance of Learning & Renewal 171
V. Growing a Visual Team Culture
Thinking BIG About Opportunities 183
14. Introducing Visual Teams / Communicating Benefits 185
15. Developing Visual Team Skills / Learning Tips & Tools 193
16. Shared Visual Language / Toward an Operating System for Visual Teams 201
VI. New Technology Tools
A Revolution in Visual Collaboration 219
17. Visual Tools Come of Age / Experiencing High Performance at the Institute for the Future 221
18. Graphics for Distributed Teams / Web & Teleconferences 231
19. Team Rooms & the Net / Physical Places or Virtual Spaces? 241
20. Mobile Technology / Reshaping Tomorrow's Teams 249
VII. Links, Tools, & Other Resources 263
21. Websites & Bibliography 265
Appendix 273
Jack R. Gibb's Original Research 273
Summary of Arthur M. Young's Theory of Process 274
Index 277