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· 분류 : 외국도서 > 교육/자료 > 교육 > 취학전/유치원
· ISBN : 9783030656232
· 쪽수 : 286쪽
· 출판일 : 2021-05-29
목차
Chapter 1. Weaving science through STEAM: A process skill approach; Cristina Guarrella.- Chapter 2.Integrating design thinking, digital technologies and the Arts to explore peace, war and social justice concepts with young children; Maria Hatzigianni, Athanasios Gregoriadis, Nektarios Moumoutzis, Marios Christoulakis and Vasiliki Alexiou.- Chapter 3. Creative digital art: Young children’s video making through practice-based learning; Suzannie K. Y. Leung, Kimburley W. Y. Choi & Mantak Yuen.- Chapter 4. Augmented Reality in Early Childhood Education: Accessing complex concepts within imaginative play worlds; Rhys George and Parian Madanipour.- Chapter 5. Screen-Free STEAM: Low Cost and Hands-On Approaches to Teaching Coding & Engineering to Young Children; Amanda Sullivan & Amanda Strawhacker.- Chapter 6. Integrating Engineering within Early STEM and STEAM Education; Lyn D. English.- Chapter 7. STEAM through Sensory-Based Action-Reaction Learning; Jan Deans and Susan Wright.- Chapter 8. To STEAM or not to STEAM: Investigating Arts Immersion to support children’s learning; Susan Chapman, Georgina Barton, Susanne Garvis.- Chapter 9. Using mathematical investigations in projects for STEAM integration; Marianne Knaus.- Chapter 10. Toddlers mathematics ? Whole body learning; Karin Franzen.- Chapter 11. The mechanics of interaction in early childhood steam; Amelia Church & Caroline Cohrssen.- Chapter 12. STEM Learning ecologies: Productive partnerships supporting transitions from preschool to school Growing a generation of new learners; Nicola Yelland.- Chapter 13. STEM or STEAM or STREAM? Integrated or Interdisciplinary?; Douglas H. Clements & Julie Sarama