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Serious Games: Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings

Serious Games: Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings (Paperback)

Stefan Gobel, Philipp Muller, Sobke, Heinrich, Pia Spangenberger (엮은이)
Springer
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Serious Games: Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings
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· 제목 : Serious Games: Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings (Paperback) 
· 분류 : 외국도서 > 컴퓨터 > 사용자 인터페이스
· ISBN : 9783031153242
· 쪽수 : 268쪽
· 출판일 : 2022-08-14

목차

Learning Psychology.- Flow and Self-Efficacy in a Serious Game for STEM Education.- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect.- Designing Effective Playful Collaborative Science Learning in VR.- Design Aspects.- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children.- Providing Applied Games Based on Didactical Structural Templates.- Providing Applied Games Based on Didactical Structural Templates.- Game Design.- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments.- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience.- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers.- Health Games.- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument.- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic.- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy.- Games Application.- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games.- Ecosystem Simulator - A Learning Game About Genetic Algorithms.- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules.- Mixed Reality.- Software Architecture for Location-based Games Designed for Social Interaction in Public Space.- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition.- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education.- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.

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