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Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004

Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004 (Paperback, 2004)

Stefan Gobel (엮은이)
  |  
Springer Verlag
2004-06-16
  |  
91,230원

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Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004

책 정보

· 제목 : Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, Tidse 2004, Darmstadt, Germany, June 24-26, 2004 (Paperback, 2004) 
· 분류 : 외국도서 > 컴퓨터 > 쌍방향/멀티미디어
· ISBN : 9783540222835
· 쪽수 : 308쪽

목차

Keynote Speech.- Embodied Agents and Meaningful Motion.- Interactive Storytelling.- Natural Language Understanding in Facade: Surface-Text Processing.- Stepping into the Interactive Drama.- From Another Point of View: Art-E-Fact.- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters.- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative.- Transferring Game Mastering Laws to Interactive Digital Storytelling.- Narrativity of User Experience.- Integrated Decision Points for Interactive Movies.- Virtual Human.- Autonomous Virtual Actors.- Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform.- Evaluation of a Virtual Narrator's Expressiveness in Terms of Suspense Signaling.- Emotional Characters for Automatic Plot Creation.- Authoring.- Writing Interactive Fiction Scenarii with DraMachina.- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality.- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR.- A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie.- Mobile.- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time.- Mobile Entertainment Computing.- Learning.- StoryNet: An Educational Game for Social Skills.- Inner Earth: Towards Interaction Patterns.- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario.- Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications.- Experience the Antique Olympics! An Interactive Educational Narrative.- Theory.- Narrative, Game Play, and Alternative Time Structures for Virtual Environments.- Applications.- Telling Stories with Dialogue Boxes to Retrieve Documents.- Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade.- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series.- Gaming.- On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film.- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground.- Demos and Exhibitions.- Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives.- Poetics of Voicemail: The Tree-Structured Narrative of BirthData.- Libro Vision: Gesture-Controlled Virtual Book.- DinoHunter: Platform for Mobile Edutainment Applications in Museums.- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology.- Monotony: An Experimental Interactive Narrative.- The Fabulous Adventures of MC Walker: Conceptual Videogame.- Janus - Keeper of the Gate to the Otherworld.- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling.- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.

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