logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

인공지능기술 활용 언어교육

인공지능기술 활용 언어교육

(기계번역, 챗봇, 메타버스, 자연어처리, 음성처리)

김주혜, 김영우, 박광현, 안현기, 원용국, 최정혜 (지은이)
교육과학사
16,000원

일반도서

검색중
서점 할인가 할인률 배송비 혜택/추가 실질최저가 구매하기
알라딘 로딩중
yes24 로딩중
교보문고 로딩중
11st 로딩중
영풍문고 로딩중
쿠팡 로딩중
쿠팡로켓 로딩중
G마켓 로딩중
notice_icon 검색 결과 내에 다른 책이 포함되어 있을 수 있습니다.

중고도서

검색중
서점 유형 등록개수 최저가 구매하기
로딩중

eBook

검색중
서점 정가 할인가 마일리지 실질최저가 구매하기
로딩중

책 이미지

인공지능기술 활용 언어교육
eBook 미리보기

책 정보

· 제목 : 인공지능기술 활용 언어교육 (기계번역, 챗봇, 메타버스, 자연어처리, 음성처리)
· 분류 : 국내도서 > 대학교재/전문서적 > 사범계열 > 교육학 일반
· ISBN : 9788925416762
· 쪽수 : 276쪽
· 출판일 : 2022-02-20

책 소개

인공지능기술을 전체적으로 살펴보고, 기계번역과 챗봇과 같은 구체적인 인공지능기술에 대한 이해와 활용을 모색해 보고, 인공지능기술을 기반 기술로 하여 새롭게 부각되고 있는 메타버스 환경에서 언어교육이 어떻게 이루어질 수 있을지 살펴보는 책이다.

목차

머리말 ···································································· 2

제1부 인공지능기술의 개관········································13
제1장 인공지능기술의 개관 / 박광현 ·································15
▬ 인공지능의 개념 ·····························································16
▬ 강인공지능과 약인공지능 ··············································17
▬ 인공지능의 간략한 역사 ················································19
▬ 상상 속의 인공지능 ························································24
▬ 인공지능과 로봇 ·····························································25
▬ 머신러닝 ···········································································29
▬ 딥러닝과 뉴럴 네트워크 ················································31
▬ 자연어처리 ·······································································35
▬ 대화형 인터페이스-챗봇 ················································37
▬ 인공지능의 진화 ·····························································40
▬ 메타버스 ···········································································41
▬ 인공지능 시대의 교육 ····················································43

제2부 언어교육에 활용되는 인공지능기술 ······················45
제2장 기계번역 / 김주혜 ···············································47
WHAT: 기술 소개 ······························································48
▬ 기계번역의 등장 ·····························································48
▬ 기계번역의 발전 ·····························································50
▬ 기계번역 기술의 유형 ··················································53
▬ 기계번역 시스템의 종류 ··············································59
▬ 기계번역 오류의 원인 ····················································63
▬ 기계번역의 오류 유형 ····················································64
▬ 기계번역 포스트에디팅 가이드라인 ·····························65
WHY: 활용 이유 ·································································67
▬ 언어교육과 기계번역 ······················································67
▬ 쓰기 교수학습 도구=번역기 ··········································70
▬ 말하기 교수학습 도구=번역기 ······································72
▬ 번역기 활용에 대한 시각 ··············································73
HOW: 활용 방법 ································································75
▬ 활동 1: 이모티콘 영작하고 그려보기 ··························76
▬ 활동 2: 컴퓨터 게임 방법 영작하고 발표하기 ··········79
▬ 활동 3: 영문 이력서 작성하기 ·····································82

제3장 챗봇 / 김영우 ····················································85
WHAT: 기술 소개 ······························································86
▬ 챗봇의 간략한 역사 ························································86
▬ 챗봇이 일반화된 이유 ····················································87
▬ 챗봇 시스템 ·····································································89
▬ 챗봇의 유형 ·····································································91
▬ 챗봇의 용도 ·····································································93
▬ 챗봇의 제작 ·····································································94
WHY: 활용 이유 ·································································97
▬ 언어 사용 기회 제공 ······················································97
▬ 대화 부담감 감소 ···························································97
▬ 음성과 문자 모두 사용 ··················································98
▬ 초급 학습자에게 유리 ····················································99
▬ 챗봇 대화 데이터 활용 ··················································99
HOW: 활용 방법 ······························································101
▬ 활동 1: 챗봇과 잡담하기 ············································102
▬ 활동 2: 챗봇에게 정보 요청하기 ·······························106
▬ 활동 3: 챗봇 과제 수행하기 ······································109

제4장 메타버스 / 최정혜 ·············································113
WHAT: 기술 소개 ····························································114
▬ 메타버스란? ···································································114
▬ 메타버스 혁명 ·······························································117
▬ 메타버스 1.0 ································································118
▬ 메타버스 특징 ·······························································122
▬ 메타버스 구축을 위한 기반 기술 ·······························124
▬ 메타버스의 겨울 ···························································127
▬ 메타버스 2.0 ································································128
▬ 메타버스 2.0 플랫폼 ···················································137
▬ 메타버스에 열광하는 MZ세대 ····································139
▬ 메타버스 3.0 ································································141
WHY: 활용 이유 ······························································142
▬ 다양한 경험의 공간, 메타버스 ···································142
▬ 매력적인 맥락적 언어 학습 기회 제공 ·····················144
▬ 메타버스를 통한 몰입학습 ··········································145
▬ 게이미피케이션 활용 즐거운 언어 배움 경험 ··········147
▬ 멀티 리터러시로서의 메타버스 리터러시 ··················148
HOW: 활용 방법 ······························································154
▬ 언어교육에서의 메타버스 활용 제안 ·························155
▬ 활동 1: 아바타들과 이야기 나누기 ···························157
▬ 활동 2: 한국 역사 등에 대해 이야기 나누기 ··········162
▬ 활동 3: 다른 아바타에게 자기 소개하기 ················164

제3부 언어교육 관련 인공지능기술의 이해 ··················169
제5장 자연어이해 및 생성 기술 / 원용국 ··························171
WHAT: 기술 소개 ····························································172
▬ 자연어처리의 의미 ·······················································172
▬ 자연어처리의 간략한 역사 ··········································173
▬ 자연어처리의 종류 ·······················································178
▬ 임베딩: 기계는 자연어를 어떻게 이해하나? ············180
▬ 언어모델: 기계는 자연어를 어떻게 생성하나? ·········194
WHY: 활용 이유 ······························································201
▬ 기반 기술로서의 자연어처리 ······································201
▬ 코퍼스 분석 및 교재 개발 ··········································202
▬ 자연어처리 기술과 언어 평가 ····································205

제6장 음성인식 및 합성 기술 / 안현기 ····························209
WHAT: 기술 소개 ····························································210
▬ 음성 연쇄 ······································································211
▬ 인간의 청해 과정 ·························································213
▬ 인간의 발화 과정 ·······················································219
▬ 음성인식과 지식 ···························································221
▬ 음성인식 기술의 역사 ················································222
▬ 인공지능과 음성인식 기술 ··········································225
▬ 음성합성 기술의 역사 ··················································228
▬ 인공지능과 음성합성 기술 ··········································233
WHY: 활용이유 ································································236
▬ 음소 인식과 음성인식 및 음성합성 기술 ·················237
▬ 발화 이해도와 음성인식 기술 ····································242

제4부 인공지능기술의 언어교육 교육과정 적용 ···········247
제7장 인공지능기술의 언어교육 교육과정 적용 / 저자 일동 ·····249
▬ 들어가며 ········································································250
▬ 인공지능기술 관련 교육 필요성의 대두 ···················250
▬ 어느 과목에서 가르칠 것인가 ····································254
▬ 무엇을 가르칠 것인가 ··················································258
▬ 누가 가르칠 것인가 ·····················································261
▬ 어떻게 가르칠 것인가 ··················································264
▬ 어떤 결과를 얻을 것인가 ············································268
▬ 마무리 ············································································271

저자소개

김영우 (지은이)    정보 더보기
서울대학교 교육종합연구원 객원연구원 · University of Texas at Austin [박사] · 현 명지대학교 영어영문학과 객원교수 · 현 한국영어교과교육학회 연구이사 · 현 팬코리아영어교육학회 연구이사 · 멀티미디어를 활용한 영어교육, 영어 교재 및 콘텐츠 개발 전공 · 4차산업혁명, 인공지능, 멀티리터러시 관련 연구논문 및 발표 다수
펼치기
안현기 (지은이)    정보 더보기
서울대학교 영어교육과 교수 · University of Texas at Austin [박사] · 현 서울대학교 AI 연구원 겸무교수 · 현 서울대학교 AI 융합교육학과 겸무교수 · 현 한국음성학회 상임이사 · 음성학/음운론 전공 · 음성학, 제2언어 발음 교육, 제2언어 듣기 말하기 관련 연구논문 및 발표 다수
펼치기
김주혜 (지은이)    정보 더보기
고려사이버대학교 실용외국어학과 교수 · University of Texas at Austin [박사] · 현 AsiaTEFL 이사, 한국중등영어교육학회 이사 · 영어 디지털교과서, 사이버가정학습, 인공지능 챗봇 영어 콘텐츠 개발 · 이러닝 영어학습자를 위한 온라인 진단평가 개발 · 이러닝 기반 영어교육, 영어 문제은행의 문항정보, 아카데믹 리터러시 관련 연구논문 및 발표 다수
펼치기
박광현 (지은이)    정보 더보기
명지대학교 영어영문학과 교수 · Pennsylvania State University [박사] · 현 한국응용언어학회 이사 · 전 싱가포르 국립사범대학교 조교수 · 제2언어 글쓰기 지도 및 평가, 코퍼스를 사용한 언어분석과 교육 · 제2언어 텍스트 분석 및 코퍼스의 교육적 활용 관련 연구논문 및 발표 다수
펼치기
원용국 (감수)    정보 더보기
서울대학교 교육종합연구원 객원연구원 · Iowa State University of Science and Technology [박사] · 현 국제영어대학원대학교 강사 · 언어평가 전공 · 자동언어평가, 온라인 맞춤학습 설계 연구 참여 · 말하기 및 쓰기 평가, 언어교육 관련 연구논문 및 발표 다수
펼치기
최정혜 (지은이)    정보 더보기
영어교육학 전공으로 덕성여자대학교, 명지대학교, 고려사이버대학교에서 에듀테크 영어 콘텐츠 개발, 스마트 영어교육 방법론, AI 멀티미디어 외국어교육, 놀이와 게임 활용 영어교육, 영어논리 및 논술 등의 과목을 가르치고 있다. Walden University에서 교육학 박사학위를 취득하였다. 놀이와 게임, 게이미피케이션을 활용한 영어 수업을 설계하고 학생들을 가르치며 관련 연구를 하고 있다. 전직 신문기자로 교육 분야에 관심을 가지게 되었고 영어를 가르치는 즐거움과 재미에 온전히 몰입하면서 게이미피케이션을 활용한 교수·학습방법을 개발하고 효과성을 연구하고 있다. 대표 저서는 『Game, 무한 진화를 꿈꾸다: 게이미피케이션, 기능성게임, VR/AR을 넘어』, 『게임은 게임이다: 게임 x 순기능』, 『인공지능기술 활용 언어교육: 기계번역, 챗봇, 메타버스, 자연어처리, 음성처리』등이 있다.
펼치기

추천도서

이 포스팅은 쿠팡 파트너스 활동의 일환으로,
이에 따른 일정액의 수수료를 제공받습니다.
이 포스팅은 제휴마케팅이 포함된 광고로 커미션을 지급 받습니다.
도서 DB 제공 : 알라딘 서점(www.aladin.co.kr)
최근 본 책