책 이미지
책 정보
· 분류 : 국내도서 > 컴퓨터/모바일 > 프로그래밍 언어 > 파이썬
· ISBN : 9788968200441
· 쪽수 : 245쪽
책 소개
목차
CHAPTER 01 ❘ 프로그래밍 언어와 파이썬
1-1 프로그래밍 언어 ···································································································9
1-2 코딩을 배우는 이유 ·····························································································10
1-3 파이썬 소개 ········································································································12
1-4 파이썬 설치와 실행하기 ·······················································································13
CHAPTER 02 ❘ 파이썬 따라하기
2-1 변수와 연산자 ·····································································································29
2-2 리스트 ················································································································39
2-3 IF문 ···················································································································43
2-4 반복문 ················································································································50
CHAPTER 03 ❘ 터틀에서 도형 그리기
3-1 터틀로 도형 그리기와 칠하기 ················································································63
3-2 터틀로 배우는 리스트 ···························································································77
3-3 터틀과 반복문 ······································································································90
3-4 터틀 입력과 도형 ··································································································99
CHAPTER 04 ❘ 터틀에서 이미지와 소리 다루기
4-1 터틀에서 이미지 다루기 ······················································································109
4-2 터틀에서 소리 다루기 ·························································································120
▶▶ 01~04 핵심정리 ································································································123
CHAPTER
05 ❘ 터틀에서 마우스 이벤트 처리하기
5-1 터틀 그래픽 이벤트와 함수의 이해 ·····································································141
5-2 터틀 그래픽 마우스 이벤트 활용 ······································································150
CHAPTER
06 ❘ 터틀 그래픽과 키보드 이벤트
6-1 터틀 그래픽 키보드 이벤트의 이해 ·······························································163
6-2 터들 그래픽 이벤트의 활용 ·············································································168
CHAPTER
07 ❘ tkinter 기초
7-1 tkinter 소개 ·································································································181
7-2 tkinter 위젯 생성과 배치관리자 ····································································184
7-3 이벤트 핸들링 ······························································································191
CHAPTER
08 ❘ tkinter 이벤트
8-1 tkinter 이벤트 ····································································································199
8-2 폰트와 이미지 ·····································································································203
CHAPTER
09 ❘ tkinter 다양한 위젯
9-1 캔버스를 이용한 그래픽 ························································································213
9-2 라디오 버튼과 체크 버튼 ·······················································································222
▶▶ 05~09 핵심정리 ··································································································229