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"opengl"(으)로   81개의 도서가 검색 되었습니다.
OpenGL ES Game Development

OpenGL ES Game Development

Dave Astle  | Course Technology
0원  | 20040921  | 9781592003709
Get ready to master the fine points of 3D game development for cell phones and other embedded devices using OpenGL ES! OpenGL ES Game Development focuses on the primary differences between OpenGL, OpenGL ES, and EGL while also covering the new functionality that has been added to OpenGL ES. Explore the potential issues involved in mobile game development with OpenGL ES and learn how to work around them. Cover the details of audio and 3D game engines for mobile devices, walk through the steps required to develop a game on multiple mobile platforms, and examine the processes involved in distributing your game via mobile carriers. If you have experience developing games on other platforms and a working knowledge of C and C++, then you're ready for all that OpenGL ES Game Development has to offer. Book jacket.
OpenGL Es 3.0 Programming Guide

OpenGL Es 3.0 Programming Guide

Addison-Wesley Professional  | Addison-Wesley Professional
108,720원  | 20140228  | 9780321933881
OpenGL(R) ES(TM) is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the "OpenGL"(R)"ES"(TM)"3.0 Programming Guide, Second Edition, "the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you'll learn how to set up and program every aspect of the graphics pipeline. Step by step, you'll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you'll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includesEGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfacesShaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binariesOpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invarianceGeometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmappingFragment shaders: multitexturing, fog, alpha test, and user clip planesFragment operations: scissor, stencil, and depth tests; multisampling, blending, and ditheringFramebuffer objects: rendering to offscreen surfaces for advanced effectsAdvanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturingSync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
The OpenGL Extensions Guide

The OpenGL Extensions Guide

Lengyel, Eric  | Charles River Media
85,410원  | 20030701  | 9781584502944
OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, primarily because of its cross-platform operability, but also, because it is constantly evolving to keep pace with hardware advances in the form of extensions. Until now, the game industry was lacking one single, concise reference to help make sense of the dozens of extensions available. The OpenGL Extensions Guide provides a valuable resource that c...
OpenGLで作る Android SDKゲ-ムプログラミング

OpenGLで作る Android SDKゲ-ムプログラミング

 | インプレスジャパン
33,760원  | 20110411  | 9784844330080
ライブラリの自作から實際のゲ-ム制作までのプロセスが分かる。「當たり判定」や「制限時間」の具體的な實裝方法がじっくり學べる。ソ-シャルゲ-ムSDKを利用したソ-シャル化の方法が理解できる。世界で240万人以上のユ-ザ-を獲得した開發チ-ムのノウハウが滿載。
3d Games Programming (Using Directx 10 and Open Gl)

3d Games Programming (Using Directx 10 and Open Gl)

Rautenbach, Pierre  | Cengage Learning
126,730원  | 20081020  | 9781844808779
Focuses on the different elements making up a 3-D first-person shooter game engine using a bottom-up approach. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes).
Computer Graphics with Open GL (Pearson New International Edition)

Computer Graphics with Open GL (Pearson New International Edition)

 | Pearson Group
106,980원  | 20130801  | 9781292024257
For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics.
Computer Graphics with OpenGL

Computer Graphics with OpenGL

Hearn, Donald D.  | Pearson College Div
0원  | 20120113  | 9780136053583
Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
Computer Graphics Using OpenGL

Computer Graphics Using OpenGL

 | Prentice Hall
364,850원  | 20061215  | 9780131496705
Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains t...
OpenGL 4 Shading Language Cookbook, 3/E (Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17)

OpenGL 4 Shading Language Cookbook, 3/E (Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17)

David Wolff  | Packt
49,000원  | 20190301  | 9781789342253
OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library.
OpenGL 4.0 Shading Language Cookbook

OpenGL 4.0 Shading Language Cookbook

David Wolff  | Packt Publishing
82,500원  | 20110626  | 9781849514767
The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With version 4.
OpenGL Data Visualization Cookbook

OpenGL Data Visualization Cookbook

Raymond C. H. Lo, William C. Y. Lo  | Packt Publishing
35,000원  | 20170501  | 9781782169727
This book is aimed at anyone interested in creating impressive data visualization tools using modern graphics hardware. Whether you are a developer, engineer, or scientist, if you are interested in exploring the power of OpenGL for data visualization, this book is for you. While familiarity with C/C++ is recommended, no previous experience with OpenGL is assumed.
Fuzzy Plant Modeling with OpenGL

Fuzzy Plant Modeling with OpenGL

 | AV Akademikerverlag
72,620원  | 20120528  | 9783639386561
Revision with unchanged content. Plant modeling is a well established field of research of highly interdisciplinary character. First attempts date back into the 60's and since then the proposed models have been continuously improved throughout institutes in the whole world. Today these models find their way into areas of industry like agronomy, horticulture, forestry, urbanization and animation industry.
Open GL Game Development Paperback

Open GL Game Development Paperback

Seddon, Chris  | Jones & Bartlett
0원  | 20210101  | 9781556229893
OpenGL Game Development By Example

OpenGL Game Development By Example

Madsen, Robert, Madsen, Stephen  | Packt Publishing
99,010원  | 20160308  | 9781783288199
Functional Skills Maths Entry Level 3 - Study & Test Practice (for 2021 & beyond)
OpenGL Es 2 for Android: A Quick-Start Guide (A Quick-Start Guide)

OpenGL Es 2 for Android: A Quick-Start Guide (A Quick-Start Guide)

Pragmatic Bookshelf  | Pragmatic Bookshelf
44,870원  | 20130703  | 9781937785345
Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.
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