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"opengl"(으)로   81개의 도서가 검색 되었습니다.
Interaktywna symulacja elastycznego dwuwarstwowego ciala mi?kkiego za pomoc? OpenGL

Interaktywna symulacja elastycznego dwuwarstwowego ciala mi?kkiego za pomoc? OpenGL

 | Wydawnictwo Nasza Wiedza
99,030원  | 20210215  | 9786203315356
Niniejsza praca przedstawia 2-warstwowy jednolity obiekt elastyczny do symulacji w czasie rzeczywistym w oparciu o modelowanie fizyki. Opisano algorytm proceduralnego modelowania obiektu spr??ystego z systemem cz?stek od najprostszego obiektu 1D, do bardziej zło?onych obiektow 2D i 3D. Dwuwarstwowy obiekt spr??ysty składa si? z wewn?trznych i zewn?trznych masowych powierzchni spr??ystych oraz ?ci?liwego ci?nienia wewn?trznego.
Opengl Reference Manual : The Official Reference Document to Opengl, Version 1.2 Paperback

Opengl Reference Manual : The Official Reference Document to Opengl, Version 1.2 Paperback

 | Addison-Wesley
0원  | 19991201  | 9780201657654
OpenGL Programming Guide, 7/e : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

OpenGL Programming Guide, 7/e : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

Shreiner, Dave  | Addison-Wesley
0원  | 20090918  | 9780321552624
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. TheOpenGLreg; Programming Guide, Seventh Edition,provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling ldquo;red bookrdquo; describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including: Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGLrsquo;s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
OpenGL 4 Shading Language Cookbook - Second Edition: Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You’ll be c

OpenGL 4 Shading Language Cookbook - Second Edition: Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You’ll be c

Packt Publishing  | Packt Publishing
90,760원  | 20131231  | 9781782167020
Develop, deploy, and scale your applications with Google Cloud Platform Key Features Create and deploy your applications on Google Cloud Platform Store and manage source code and debug Cloud-hosted apps with plugins and IDEs Streamline developer workflows with tools for alerting and managing deployments Book DescriptionGoogle Cloud Platform (GCP) provides autoscaling compute power and distributed in-memory cache, task queues, and datastores to write, build, and deploy Cloud-hosted applications
Handbook of Geometric Programming Using Open Geometry Gl

Handbook of Geometric Programming Using Open Geometry Gl

 | Springer
250,180원  | 20140114  | 9781468492897
This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods.
Handbook of Geometric Programming Using Open Geometry Gl 양장본 Hardcover

Handbook of Geometric Programming Using Open Geometry Gl 양장본 Hardcover

 | Springer
0원  | 20020801  | 9780387952727
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