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"opengl"(으)로   81개의 도서가 검색 되었습니다.
Shader mit GLSL: Eine Einfuhrung in die OpenGL Shading Language

Shader mit GLSL: Eine Einfuhrung in die OpenGL Shading Language

Ihde, Heiko  | Diplomica
115,370원  | 20130608  | 9783836679275
Seit es Computergrafik gibt, wird kontinuierlich versucht die Qualitat der Darstellung bis hin zum absoluten Realismus zu steigern. Die Shader sind dabei ein wichtiges Hilfsmittel um realistischer scheinende Materialien in der Computergrafik zu erzeugen. Shader bieten dem Grafik-Programmierer eine vorher unerreichte Flexibilitat. Die vorher starren Vorgaben der Grafikprozessoren konnen nun individuell an die eigenen Bedurfnisse angepasst werden.
C++ Game Animation Programming, 2/E (Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan)

C++ Game Animation Programming, 2/E (Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan)

 | Packt Publishing
48,000원  | 20231201  | 9781803246529
Build your own OpenGL or Vulkan application in C++ and use it as a playground to explore the path from basic features to advanced techniques of character animation in modern games with the help of this illustrated guide Key Features - Learn how to create a game skeleton with keyboard and mouse controls along with modern graphics - Gain insights into model loading, character animations, inverse kinematics, and debugging techniques - Master the art of creating animated characters and contr
Developing Graphics Frameworks with Python and OpenGL 양장본 Hardcover

Developing Graphics Frameworks with Python and OpenGL 양장본 Hardcover

Lee Stemkoski, Michael Pascale  | CRC Press
214,570원  | 20210731  | 9780367721800
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
Shader X3 : Advanced Rendering with DirectX and OpenGL 양장본 Hardcover

Shader X3 : Advanced Rendering with DirectX and OpenGL 양장본 Hardcover

Engel, Wolfgang (EDT)  | Charles River Media
0원  | 20210101  | 9781584503576
Written by industry experts, this collection of articles provides an array of practical, ready-to-use Shader tricks and techniques. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of Shader programming challenges.
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Semko, Vitaly  | WROX Press
64,090원  | 20120220  | 9781119975915
Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness.
Interaktive elastische zweischichtige Weichkorpersimulation mit OpenGL

Interaktive elastische zweischichtige Weichkorpersimulation mit OpenGL

 | Verlag Unser Wissen
97,380원  | 20210215  | 9786203315233
Diese Arbeit stellt ein elastisches 2-Schicht-Facetten-Objekt fur die Echtzeitsimulation auf Basis der Physikmodellierung vor. Sie beschreibt den prozeduralen Modellierungsalgorithmus fur elastische Objekte mit Partikelsystem vom einfachsten 1D-Objekt bis hin zu komplexeren 2D- und 3D-Objekten. Das 2-schichtige elastische Objekt besteht aus inneren und außeren Massefederflachen und kompressiblem Innendruck.
iPhone 3D Programming: Developing Graphical Applications with OpenGL Es

iPhone 3D Programming: Developing Graphical Applications with OpenGL Es

Rideout, Philip  | O'Reilly & Associates
56,970원  | 20100515  | 9780596804824
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.
Simulacao Elastica Interactiva de duas camadas de corpo macio com OpenGL

Simulacao Elastica Interactiva de duas camadas de corpo macio com OpenGL

 | Edicoes Nosso Conhecimento
97,380원  | 20210215  | 9786203315295
Este trabalho apresenta um objecto elastico de faceta uniforme de 2 camadas para simulacao em tempo real com base em modelacao fisica. Descreve o algoritmo de modelacao processual de objectos elasticos com sistema de particulas desde o objecto 1D mais simples, ate objectos 2D e 3D mais complexos. O objecto elastico de 2 camadas consiste em superficies de mola de massa interna e externa e pressao interna compressivel.
OpenGL Programming Guide, 3/e: The Official Guide to, 3/e (OP) Paperback

OpenGL Programming Guide, 3/e: The Official Guide to, 3/e (OP) Paperback

 | Addison-Wesley
0원  | 19990801  | 9780201604580
This book provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax and shows how to use those functions to create interactive applications and realistic color images. You will find clear explanations of OpenGL functionality and many basic computer graphics techinques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading,lighting and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
Simulation interactive de corps mou a deux couches elastiques avec OpenGL

Simulation interactive de corps mou a deux couches elastiques avec OpenGL

 | Editions Notre Savoir
97,380원  | 20210215  | 9786203315240
Ce travail presente un objet elastique a facettes uniformes a deux couches pour la simulation en temps reel basee sur la modelisation de la physique. Il decrit l'algorithme de modelisation procedurale de l'objet elastique avec le systeme de particules, de l'objet 1D le plus simple aux objets 2D et 3D plus complexes. L'objet elastique a 2 couches est constitue de surfaces de ressort de masse internes et externes et d'une pression interne compressible.
Simulazione interattiva di corpi morbidi a due strati elastici con OpenGL

Simulazione interattiva di corpi morbidi a due strati elastici con OpenGL

 | Edizioni Sapienza
97,380원  | 20210215  | 9786203315301
Questo lavoro presenta un oggetto elastico a 2 strati a sfaccettatura uniforme per la simulazione in tempo reale basata sulla modellazione fisica. Descrive l'algoritmo di modellazione procedurale dell'oggetto elastico con il sistema di particelle dall'oggetto 1D piu semplice, agli oggetti 2D e 3D piu complessi. L'oggetto elastico a 2 strati consiste di superfici elastiche di massa interne ed esterne e di una pressione interna comprimibile.
OpenGL Reference Manual: The Official Reference-Version 1.1, 2/e Paperback

OpenGL Reference Manual: The Official Reference-Version 1.1, 2/e Paperback

 | Addison-Wesley
0원  | 19970101  | 9780201461404
The OpenGL Reference Manual provides an overview of how OpenGL works. It also contains detailed reference-page descriptions of each OpenGL function. The second condition includes functions used by the new features recently approved by the Architecture Review Board(ARB) for inclusion in OpenGL Release 1.1. The book is an essential tool for every programmer working with the OpenGL library.
3D Graphics Rendering Cookbook (A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan)

3D Graphics Rendering Cookbook (A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan)

Kosarevsky, Sergey, Latypov, Viktor  | Packt Publishing
57,000원  | 20210825  | 9781838986193
3D Graphics Rendering Cookbook is your practical guide to learning modern graphics rendering algorithms and techniques using C++ programming and APIs such as OpenGL and Vulkan. This cookbook is also useful for seasoned classic OpenGL developers who want to migrate their apps to modern OpenGL versions or Vulkan.
Hands-On C++ Game Animation Programming (Learn modern animation techniques from theory to implementation with C++ and OpenGL)

Hands-On C++ Game Animation Programming (Learn modern animation techniques from theory to implementation with C++ and OpenGL)

Gabor Szauer  | Packt Publishing
37,000원  | 20200730  | 9781800208087
C++ Game Development By Example (Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming)

C++ Game Development By Example (Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming)

Shekar, Siddharth  | Packt Publishing
42,000원  | 20190901  | 9781789535303
Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features - Learn how you can build basic 2D and complex 3D games with C++ - Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL - Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book Description Although numerous languages are currently being used to develop games, C++ rema
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