logo
logo
x
바코드검색
BOOKPRICE.co.kr
책, 도서 가격비교 사이트
바코드검색

인기 검색어

실시간 검색어

검색가능 서점

도서목록 제공

  • 네이버책
  • 알라딘
  • 교보문고
"opengl"(으)로   81개의 도서가 검색 되었습니다.
Computer Graphics Through Opengl, 2/E (From Theory to Experiments)

Computer Graphics Through Opengl, 2/E (From Theory to Experiments)

Sumanta Guha  | Taylor & Francis
55,000원  | 20140807  | 9781482258394
OpenGL Programming for the X Window System

OpenGL Programming for the X Window System

Kilgard, Mark J.  | Addison-Wesley
78,160원  | 19960801  | 9780201483598
OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate Ope...
Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL

 | Morgan Kaufmann
45,000원  | 20050201  | 9781558606593
From the Publisher A Volume in the The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling Series. "You may think you know OpenGL. As a software engineer with 10 years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. Blythe and McReynolds have taught me much, and in the process improved my company's products. This is a book for computer graphics enthusiasts, amateur and professional.
More OpenGL Game Programming, 2/e Paperback

More OpenGL Game Programming, 2/e Paperback

Astle, Dave (EDT)  | Course Technology
0원  | 20080324  | 9781592008308
Interactive Computer Graphics, 6/E (A Top-down Approach With Shader-based Opengl)

Interactive Computer Graphics, 6/E (A Top-down Approach With Shader-based Opengl)

Angel, Edward/ Shreiner, Dave/ /  | Pearson Custom Publishing
0원  | 20110427  | 9780132545235
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics--once rare, complicated, and comparatively expensive--are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics with OpenGL(R) 3.1, 6e, is an introduction to computer graphics text that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.
OpenGL(R) ES 2.0 Programming Guide Paperback

OpenGL(R) ES 2.0 Programming Guide Paperback

Munshi, Aaftab/ Ginsburg, Dan/ Shreiner, Dave  | Addison-Wesley
0원  | 20080809  | 9780321502797
The first comprehensive guide to developing 3D graphic applications on mobile devices, from the leading authorities on OpenGL ES.
3D Mesh Processing and Character Animation (With Examples Using OpenGL, OpenMesh and Assimp)

3D Mesh Processing and Character Animation (With Examples Using OpenGL, OpenMesh and Assimp)

 | Springer Nature B.V.
0원  | 20220315  | 9783030813550
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects.
Beginning OpenGL Game Programming [With CDROM]

Beginning OpenGL Game Programming [With CDROM]

 | Course Technology
49,840원  | 20080819  | 9781598635287
Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL.
OpenGL Graphics Through Applications Paperback

OpenGL Graphics Through Applications Paperback

Whitrow, Robert  | Springer
93,740원  | 20080125  | 9781848000223
Introduction to Computer Graphics with OpenGL ES

Introduction to Computer Graphics with OpenGL ES

JungHyun Han  | CRC Pr I Llc
136,990원  | 20180601  | 9781498748926
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented.
OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT

Ron Fosner  | Addison-Wesley Professional
70,350원  | 19961101  | 9780201407099
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operati...
Computer Graphics Through Opengl(r) 양장본 Hardcover (From Theory to Experiments)

Computer Graphics Through Opengl(r) 양장본 Hardcover (From Theory to Experiments)

Sumanta Guha  | Chapman & Hall
218,840원  | 20190107  | 9781138612648
This textbook presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL (R) API to code 3D scenes and animation.
OpenGL SuperBible: Comprehensive Tutorial and Reference (Comprehensive Tutorial and Reference)

OpenGL SuperBible: Comprehensive Tutorial and Reference (Comprehensive Tutorial and Reference)

Addison-Wesley Professional  | Addison-Wesley Professional
98,910원  | 20150731  | 9780672337475
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development?both desktop and mobile.
OpenGL SuperBible: Comprehensive Tutorial and Reference

OpenGL SuperBible: Comprehensive Tutorial and Reference

Wright, Richard S., Jr./Haemel, Nicholas/Sellers,  | Addison-Wesley Professional
0원  | 20100913  | 9780321712615
OpenGL(R) SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.X. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Coverage includes: * A practical introduction to the essentials of real-time 3D graphics * Core OpenGL 3.X techniques for rendering, transformations, and texturing * Using both stock and custom shaders--and starting to write your own * Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems * OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs * Advanced buffer techniques, including full-definition rendering with floating point buffers and textures * Fragment operations: controlling the end of the graphics pipeline * Advanced shader usage and geometry management * A fully updated API reference, now based on the official ARB (Core) OpenGL 3. 2 manual pages * New bonus materials and sample code on a companion Web site You'll rely on this book constantly--whether you're learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments.
Computer Graphics : Programming in OpenGL for Visual Communication

Computer Graphics : Programming in OpenGL for Visual Communication

Cunningham, Steve  | Prentice-Hall
35,000원  | 20061215  | 9780131452541
The importance of computer graphics is spreading beyond the computer science discipline and graphics experts. With the ready availability of OpenGL on essentially all platforms, readers can learn to create effective images early on. Emphasizes the programming of interactive 3D animated scenes with OpenGL (not the theoretical aspects of computer graphics). Treats graphics topics descriptively and in a process-oriented manner,rather than mathematically and algorithmically, making the subject more approachable. Emphasizes using computer graphics to communicate effectively, particularly in the sciences. Makes extensive use of the scene graph for organizing graphics programs. Provides code examples throughout. A reader-friendly introduction for anyone interested in learning more about computer graphics.
최근 본 책