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· 분류 : 외국도서 > 과학/수학/생태 > 수학 > 게임 이론
· ISBN : 9789811903472
· 쪽수 : 199쪽
· 출판일 : 2022-04-24
목차
Preface- Part 1 Culture in Gaming and Simulation.- Chapter 1: Gaming Simulation ? Terminology and Fundamentals.- Chapter 2: Knowledge from the Great Ancestors: The “Cone of Ab-straction” ? Revisiting a Key Concept through Interviews with Gaming Simulation Veterans.- Chapter 3.- Board Game Immersion.- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming.- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society.- Part 2 Education.- Chapter 6: Case Example: KIKATOPIA Game ? A Simulation Game on Diversity and Living together with Children as Co-designers.- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games.- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing.- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn?.- Part 3 Manipulation in Games.- Chapter 10: Subtle Manipulation in Games.- Chapter 11: Manipulation through Gamification and Gaming.















