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"game engine"(으)로 56개의 도서가 검색 되었습니다.
9780367645410

3D Game Engine Design (A Practical Approach to Real-Time Computer Graphics, 3rd edition)

 | CRC Press
0원  | 20250523  | 9780367645410
Since the current edition, most of the graphics concepts have not changed, but the graphics hardware has evolved signicantly. Desktop GPUS are quite powerful these days. The latest GPUs are important for the popular topics of virtual reality (VR), and augmented reality (AR). To allow fine-grained control of these aspects of graphics and computing, we now have new graphics APIs, namely, Direct3D 12 and Vulkan. The primary goal of the 3rd edition is to cover the multi-engine view of modern GPUs (graphics, compute,copy) and to talk specically about Direct3D 12 and Vulkan. The book will also provide C++ source code libraries that wrap the features of Direct3D 12 and of Vulkan.
9781138047853

3D Game Engine Design (A Practical Approach to Real-Time Computer Graphics, 3rd edition)

 | CRC Press
0원  | 20250523  | 9781138047853
Since the current edition, most of the graphics concepts have not changed, but the graphics hardware has evolved signicantly. Desktop GPUS are quite powerful these days. The latest GPUs are important for the popular topics of virtual reality (VR), and augmented reality (AR). To allow fine-grained control of these aspects of graphics and computing, we now have new graphics APIs, namely, Direct3D 12 and Vulkan. The primary goal of the 3rd edition is to cover the multi-engine view of modern GPUs (graphics, compute,copy) and to talk specically about Direct3D 12 and Vulkan. The book will also provide C++ source code libraries that wrap the features of Direct3D 12 and of Vulkan.
9781498755658

Game Engine Gems 3

AK Peters  | A K Peters Ltd
178,310원  | 20160411  | 9781498755658
This third volume in the popular Game Engine Gems series, written by professionals from both industry and academia, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. The book also has a companion website where supplementary materials, including downloadable source code, demos, and examples, are posted. It aids professionals in their work while showing students and others interested in game development how the pros tackle specific problems in game engine development.
9788994405162

Game Engine Gems 2

Eric Lengyel  | 와우북스
35,100원  | 20140109  | 9788994405162
현업 실무를 위한 고급 게임 프로그래밍 기법! 『Game Engine Gems』제2권은 게임 개발에 대해 구체적인 기법과 교묘한 요령을 설명하는 젬(Gem)을 게임 엔진 개발의 주제 안에서 실용적인 조언을 제공하는 짧은 글로 구성하였다. 그래픽과 렌더링, 게임엔진 설계, 시스템 프로그래밍의 세 가지 범주로 나누어 게임 개발자와 게임 개발 및 전산학을 공부하는 학생들이 게임 엔진 개발 과정에서 만나는 구체적인 문제를 전문 개발자들이 해결하는 방법으로 배울 수 있게 한다. 1부 그래픽과 렌더링에서는 다양한 렌더링 기법을 소개하는데, 떠오르는 분야인 입체 시각 렌더링에 대해서도 비중있게 실었다. 2부 게임 엔진 설계에서는 게임 엔진의 큰 구성요소들의 설계에 관련된 주제를 다루며, 3부 시스템 프로그래밍에서는 게임을 위한 비트 조작 방법, 원격 힙, 스레드 간 통신 기법들, 크로스플랫폼 다중 스레드 프레임워크 등과 관련된 내용을 수록하였다.
9788994405049

GAME ENGINE GEMS 1

ERIC LENGYEL  | 와우북스
0원  | 20110419  | 9788994405049
게임 개발 업계의 앞서가는 소프트웨어 공학 전문가들의 새로운 글들을 한데 모은 『Game Engine Gems』 제1권. 게임 엔진 설계, 렌더링 기법, 프로그래밍 방법이라는 좀 더 큰 범주들을 다루는 세 부분으로 구성되어 있다. 게임 엔진 개발을 전문으로 하는 25명의 저자들이 작성한 28개의 글들이 수록되어 있다.
9781568814377

Game Engine Gems 2

Lengyel, Eric  | AK Peters
290,070원  | 20110214  | 9781568814377
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.
9781592003518

3D Game Engine Programming

Zerbst, Stefan  | Thomson Learning
0원  | 20210101  | 9781592003518
Because of the high cost of licenses for game engines, many hobbyist game developers are forced to design their own engine. This book illustrates the development process, covering all the fundamental topics that are essential in game engine programming.
9780122290633

3D Game Engine Design (A Practical Approach to Real-Time Computer Graphics)

Eberly, David H.  | CRC Press
214,870원  | 20061103  | 9780122290633
This new edition shows step by step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. Includes a CD-ROM with the source code for a commercial quality game engine....
9781558605930

3D Game Engine Design (A Practical Approach to Real-Time Computer Graphics)

 | CRC Press
0원  | 20000922  | 9781558605930
컴퓨터 게임은 매년 30%이상의 신장율을 보일정도로 성장하고 있다. 3D게임 엔진 디자인 이책은 이런 분야에서 일하는 전문가들을 위한 가장 상위 단계의 전문서적이다. 이 책은 소니의 플레이 스테이션 2나 마이크로소프트의 X-Box 처럼 새로운 하드웨어를 위해 빠른 코드를 써야 하는 프로그래머들을 위해 만들어졌다. 개발을 위한 아이디어부터 코드 작업까지 완벽하게 책에 그림으로 소개하고 있다. 이 분야에서 완벽하게 설명하고 있는 책은 처음일 정도다
9781138035454

Game Engine Architecture

 | A K Peters Ltd
178,310원  | 20180817  | 9781138035454
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
9781466560017

Game Engine Architecture

 | AK Peters
0원  | 20140821  | 9781466560017
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.
9781568814131

Game Engine Architecture

Gregory, Jason/ Lander, Jeff (EDT)  | A K Peters
0원  | 20090615  | 9781568814131
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API.
9781584505723

AI Game Engine Programming

Schwab, Brian  | Charles River Media
80,590원  | 20081223  | 9781584505723
"A fully revised updated to the first edition, AI Game Engine Programming, Second Edition provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre by genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of the real-world example, to learn how it works in an actual game engine and how it can be optimized in the future."--BOOK JACKET.
9780122290640

3D Game Engine Architecture (Engineering Real-Time Applications with Wild Magic)

Eberly, David H.  | CRC Press
290,070원  | 20041217  | 9780122290640
From the Publisher Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.
9781592009633

Game Engine Toolset Development

Graham Wihlidal  | Course Technology Ptr
73,260원  | 20060301  | 9781592009633
"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.
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