책 이미지
책 정보
· 분류 : 국내도서 > 대학교재/전문서적 > 사범계열 > 교육공학/수업설계
· ISBN : 9791191346169
· 쪽수 : 128쪽
책 소개
목차
Ⅰ. 데스모스
1. 데스모스 ··························································································································· 9
가. 데스모스의 역사와 뜻 ···························································································· 11
나. 데스모스 회원가입 ·································································································· 12
다. 데스모스 교사 홈페이지 구성 ·············································································· 13
1) 언어설정 바꾸기 ··································································································· 13
2) Desmos 실험기능 체크 ······················································································ 14
3) 액티비티 탐색 ······································································································· 14
4) 사용자 지정 액티비티 ························································································· 16
라. 액티비티 수업에 사용하기 ···················································································· 16
1) 학생들 접속시키기 ······························································································· 16
2) 대시보드 사용방법 ······························································································· 18
마. 액티비티 번역하기 ·································································································· 19
바. 액티비티 새로 만들기 ···························································································· 20
1) 액티비티 제작페이지 둘러보기 ·········································································· 21
2) 구슬 굴리기 ··········································································································· 22
3) 카드 정렬 ··············································································································· 22
4) 그래핑 계산기 ······································································································· 22
Ⅱ. 그래핑 계산기 사용방법
가. 그래프 저장 및 붙여넣기 ······················································································ 25
1) 그래프 저장하기 ··································································································· 25
2) 그래프 복사하여 붙여넣기 ················································································· 26
나. 점 표현하기 ············································································································· 27
1) 변수를 사용하여 슬라이더로 조절할 수 있는 점 만들기 ····························· 27
2) 점의 스타일 바꾸기 ····························································································· 28
3) 리스트로 여러 개의 점 표현하기 ······································································ 30
<실습문제 1> ····················································································································· 31
다. 색깔 추가하기 ········································································································· 32
<실습문제 2> ····················································································································· 33
라. 다각형 표현하기 ····································································································· 33
1) polygon 함수 사용하기 ······················································································ 33
2) 변수에 따라 변하는 사각형의 넓이 표현하기 ················································ 34
<실습문제 3> ····················································································································· 35
마. 선분 표현하기 ········································································································· 36
1) polygon함수로 선분 표현하기 ··········································································· 36
<실습문제 4> ····················································································································· 37
2) 매개변수 를 사용하여 선분 표현하기 ······························································ 37
<실습문제 5> ····················································································································· 38
바. 원 표현하기 ············································································································· 38
1) xy 좌표평면에서 원 표현하기 ············································································ 38
2) 극좌표 방정식으로 원 표현하기 ········································································ 38
3) 매개변수 t 를 사용하여 원 표현하기 ······························································ 39
<실습문제 6> ····················································································································· 39
사. 조건이 걸린 함수 ··································································································· 40
1) 제한된 영역의 그래프 표현하기 ········································································ 40
2) 조건이 있는 세 함수를 하나의 함수로 표현하기 ·········································· 41
아. 여러 가지 함수 사용하기 ······················································································ 42
1) mod 함수 ·············································································································· 42
2) floor 함수 ·············································································································· 43
3) min 함수 ··············································································································· 43
<실습문제 7> ····················································································································· 43
<실습문제 8> ····················································································································· 44
<실습문제 9> ····················································································································· 44
Ⅲ. 버튼과 그래프
가. “클릭 전쟁” 따라잡기 ···························································································· 47
1) 행동버튼 탐색하기 ······························································································· 47
2) pressCount 사용방법 ························································································· 49
3) 버튼을 클릭할 때마다 높이가 0.2씩 커지는 직사각형만들기 ··················· 51
4) 클릭한 횟수 표현하기 ························································································· 52
5) 클릭한 지 5초 후에 버튼이 비활성화되게 하기 ············································ 54
6) 버튼의 레이블 바뀌게 하기 ··············································································· 57
7) 두 버튼을 클릭한 횟수 직사각형 높이에 반영하기 ······································ 57
나. “직사각형의 넓이와 반비례” 따라잡기 ······························································· 59
1) 넓이가 36으로 일정한 직사각형 만들기 ························································· 59
2) 변수에 의해 채워지는 직사각형의 내부 ·························································· 61
3) 변수와 timeSincePress 연결하기 ·································································· 63
4) when, otherwise 로 조건에 따라 변하는 문장 입력하기 ·························· 63
5) resetOnChange 로 버튼 기능 초기화 하기 ·················································· 67
6) 레이블에 조건 걸기 ····························································································· 67
Ⅳ. 수식입력란과 그래프
가. “과녁맞추기” 따라잡기 ·························································································· 71
1) 수식입력란 탐색하기 ··························································································· 71
2) parseOrderedPair 사용방법 ············································································· 73
3) 과녁만들기 ············································································································· 75
4) 수식입력란에 입력한 순서쌍을 그래프 화면에 점으로 나타내기 ··············· 76
5) correct, readOnly 사용방법 ·············································································· 78
나. “풍선으로 띄워요” 따라잡기 ················································································ 80
1) 풍선이미지 그래프에 업로드하기 ······································································ 81
2) 대응값이 수열리스트인 함수 ············································································ 82
3) 풍선 이미지 중심의 위치 이해하기 ·································································· 83
4) 이미지 회전시키기 ······························································································· 86
5) 풍선실의 끝이 원점을 향하게 하기 ································································ 87
6) 수식입력창의 숫자를 받아 풍선의 개수 결정하기 ········································ 90
7) 수식입력란의 제출을 누르면 풍선이 위로 올라가게 하기 ··························· 92
Ⅴ. 그림판과 그래프
가. “거북이 달리기 대회” 따라잡기 ·········································································· 96
1) 그래프에 달리기 대회 배경 만들기 ·································································· 96
2) 레인 위를 움직이는 캐릭터 나타내기 ······························································ 97
3) 그래프화면 동영상으로 만들기 ·········································································· 98
4) 그림판의 그림과 캐릭터의 움직임 연결하기 ·················································· 99
5) 캐릭터의 움직임 색깔별로 연결하기 ······························································ 102
6) 움직이는 거북이 표현하기 ··············································································· 103
나. “닮은 도형 그리기” 따라잡기 ············································································ 108
1) currentX, currentY 사용하기 ········································································· 108
2) currentStroke 사용방법 ·················································································· 109
3) currentStroke과 sketch 비교 ········································································ 111
4) 그림색깔 다르게 보이게 하기 ········································································· 112
5) 닮음 도형 그려주는 기계장치 표현하기 ························································ 114
부록
<부록1 : 실습문제 정답> ······························································································ 118
<부록2 : 그래핑 계산기 자료 안내 > ········································································· 125
<부록3 : 액티비티 제작에 관한 자료 안내 > ··························································· 126