책 이미지

책 정보
· 분류 : 국내도서 > 컴퓨터/모바일 > 초중고 소프트웨어 교육/코딩 > 초등
· ISBN : 9791191346268
· 쪽수 : 148쪽
· 출판일 : 2022-03-01
책 소개
목차
<제목 차례>
1. 데스모스 ·········································································································································· 5
가. 데스모스 역사와 뜻 ································································································································· 5
나. 데스모스 둘러보기 ··································································································································· 6
1) 데스모스 회원가입 ································································································································ 6
2) 데스모스 교사 홈페이지 구성 ············································································································ 7
3) 액티비티 수업에 사용하기 ················································································································ 10
4) 액티비티 번역하기 ····························································································································· 12
5) 액티비티 새로 만들기 ························································································································ 13
2. 그래핑 계산기 ······························································································································ 17
가. 그래핑 계산기 사용법 기본 ················································································································· 17
1) 그래프 저장하여 붙여넣기 ················································································································ 17
2) 점 표현하기 ········································································································································· 19
3) 색깔추가하기 ······································································································································· 22
4) 다각형 표현하기 ································································································································· 23
5) 선분 표현하기 ····································································································································· 25
6) 원 표현하기 ········································································································································· 26
7) 삼각함수 활용하기 ····························································································································· 27
8) 조건이 걸린 함수 ······························································································································· 30
9) 여러 가지 함수 사용하기 ·················································································································· 32
나. 실습문제 풀며 그래프 사용 익숙해지기 ··························································································· 36
1) 그래프에서 이미지 활용하기 ············································································································ 36
2) 매개변수로 도형표현하기 ·················································································································· 45
3) 수열의 합을 활용한 코딩 ·················································································································· 49
3. 그래프로 코딩하기 ······················································································································ 57
가. 별 반짝이기 ············································································································································ 57
나. 낙엽 휘날리기 ········································································································································ 61
다. 따라오는 물체표현 ································································································································ 65
라. 통과시 크기가 변하는 사각형 ············································································································· 72
마. 펄럭이는 깃발 표현 ······························································································································ 78
바. 시어핀스키 삼각형 표현 ······················································································································· 83
사. 톱니바퀴 회전 표현 ······························································································································ 90
아. 자리 비켜주는 도형 표현 ····················································································································· 96
자. 수식으로 원근법 표현하기 ················································································································ 100
차. 수식으로 3차원 표현하기 ·················································································································· 104
카. 구 → 원기둥 → 평면 펼치기 표현 ································································································· 113
타. 탁구 게임 만들기 ································································································································ 121
파. 이항분포 실험기 표현 ························································································································ 129
<부록1: 그래핑 계산기 자료 안내>-------------------------------------------------145
<부록2: 액티비티 제작에 관한 자료 안내>--------------------------------------146