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DESMOS 명령어 따라잡기 2

DESMOS 명령어 따라잡기 2

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DESMOS 명령어 따라잡기 2
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책 정보

· 제목 : DESMOS 명령어 따라잡기 2 
· 분류 : 국내도서 > 대학교재/전문서적 > 사범계열 > 교육공학/수업설계
· ISBN : 9791191346718
· 쪽수 : 138쪽
· 출판일 : 2023-09-01

책 소개

데스모스에 사용되는 명령어들을 알게 된다면 고급 기술이 사용된 액티비티들을 내 수업에 맞게 수정하거나 또는 원하는 기술을 구현해 내는 것이 가능해진다. 데스모스 액티비티는 공학도구 ppt+학습지+메타버스다.

목차

Ⅰ. desmos 명령어 기본적인 사용법1. 슬라이드 복사하여 붙이기 ························································································ 122. 검색한 그래프 액티비티 안에 삽입하기 ································································ 133. 이모지 넣는 방법 ······································································································· 144. 수식 입력하기 ············································································································· 155. 일반 구문 이해하기 ··································································································· 17II. desmos 명령어 50개 익히기< 2권 >51. labelLatex (레이블로 수식 가져오기) ·································································· 2252. labelNumericValue (레이블의 숫자값 가져오기) ·············································· 2453. labelText (레이블의 텍스트 가져오기) ································································ 2654. lastValue (마지막 값 가져오기) ··········································································· 2855. latex (수식 가져오기) ····························································································· 3156. layerStack (화면겹치기) ························································································· 3357. mergeSketches (스케치 합치기) ········································································· 3558. length (리스트 길이) ······························································································ 3659. maxRow (표의 입력 제한) ···················································································· 3860. matchesKey (정답 확인) ······················································································· 4061. number (숫자 가져오기) ······················································································· 4262. numberList (숫자리스트 가져오기) ····································································· 4563. numericValue (숫자값으로 정하기) ····································································· 4764. order (정렬의 순서 가져오기) ·············································································· 4965. parseEquation (방정식으로 인식하기) ································································ 5266. parseOrderedPair (순서쌍으로 인식하기) ························································· 5467. pointLabel (점의 레이블 정하기) ········································································· 5668. pressCount (행동 버튼 누른 횟수) ····································································· 5869. prompt (체크박스에서 도움말 편집하기) ···························································· 6070. randomGenerator (난수 생성) ············································································ 6271. readOnly (읽음 처리 하기) ···················································································· 6472. resetAnimationOnChange (애니메이션 초기화하기) ······································· 6773. resetLabel (reset버튼 이름 붙이기) ··································································· 6974. resetOnChange (효과의 초기화) ········································································· 7275. resetStyle (reset버튼 스타일 설정하기) ···························································· 7776. saveOnChange (그래프 상태 저장하기) ····························································· 7877. showExplain (특정 답변에서 설명하기 상자 보이기) ······································ 8278. showPeerResponses (수식입력란에서 친구의 답변 보기) ···························· 8579. showSubmitButton (제출 버튼 만들거나 삭제하기) ······································· 8880. simpleFunction (함수로 인식) ············································································· 9181. sketch (그리기) ······································································································· 9482. sketchLayer (그림 쌓기) ······················································································· 9483. smartStrokeJoining (선 연결) ············································································· 96desmos84. submitCount (제출 횟수) ······················································································ 9885. submitDisabled (제출버튼 비활성화하기) ······················································· 10186. submitLabel (제출버튼 이름 바꾸기) ······························································· 10387. submitted (제출버튼 클릭 인식) ······································································· 10588. subtitle (부제목 만들기) ······················································································ 10989. suffix (접미사 만들기) ·························································································· 11190. textAtIndex (정렬리스트 목록 내용 불러오기) ················································ 11291. time (동영상의 시간) ···························································································· 11492. timeSincePress (버튼클릭 후 흐른시간) ························································· 11793. timeSinceSubmit (제출버튼 클릭 후 흐른시간) ········································· 11994. title (제목) ·············································································································· 12495. totalCards (카드의 총갯수) ················································································· 12696. totalCorrectCards (잘 매칭된 카드 개수) ······················································· 12797. trace (그래프 추적하기) ······················································································ 12998. warning (경고하기) ······························································································· 13199. xAxisLable (좌표축 이름정하기) ········································································ 134100. yAxisLable (좌표축 이름정하기) ······································································ 134

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