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게임 저작권

게임 저작권

김경숙 (지은이)
아이피코쿤
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게임 저작권
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책 정보

· 제목 : 게임 저작권 
· 분류 : 국내도서 > 사회과학 > 법과 생활 > 저작권법
· ISBN : 9791197903700
· 쪽수 : 245쪽
· 출판일 : 2022-06-22

책 소개

게임과 관련한 저작권 문제를 게임 저작권이라는 관점에서 종합적으로 쉽게 풀어쓰고자 한 책이다. 게임 저작권에 관한 이론, 사례 그리고 국내외 판례들을 담았다.

목차

▗옮긴이의 글
1장 게임의 이해
1. 호모루덴스와 게임 ·········································································3
2. 테트리스와 저작권 ·········································································4
3. 게임의 IP활용 ··············································································5
4. 게임의 IP분쟁 ················································································6
저작권 / 특허권 / 상표권 / 디자인권
5. 게임콘텐츠 당사자간 분쟁 ··························································11
사업자간 분쟁 / 사업자와 이용자간 분쟁 / 게임 개발 분쟁

2장 게임 저작물
1. 저작물이란 ····················································································17
2. 저작물 종류에 따른 게임의 법적성질 ·······································19
어문저작물-시놉시스 / 음악저작물-배경음악 / 미술저작물-게임캐릭터 / 영상저작물 / 컴퓨터프로그램저작물 / 편집저작물
3. 미완성 게임의 저작물성 ·····························································31

3장 게임의 표절
1. 표절 ······························································································35
표절이란 / 표절, 오마주, 패러디
2. 게임표절과 저작권 침해판단 ······················································37
저작물 성립요건 / 실질적 유사성 판단방법

4장 게임의 권리자
1. 게임의 저작자 ··············································································59
2. 공동게임물의 저작자 ···································································61
3. 결합게임물의 저작자 ···································································65
4. 업무상 제작된 게임물의 저작자 ·················································66
업무상 제작된 게임물이 문제되는 경우
5. 외주제작-아웃소싱 ·····································································72
외주 제작시 권리귀속 문제 / 외주 제작시 주의점
6. 외국인이 제작한 게임 ·································································75

5장 게임과 저작인격권
1. 저작인격권이란 ············································································79
2. 저작인격권의 종류 ·······································································80
공표권 / 성명표시권 /동일성유지권
3. 자동사냥프로그램 ·········································································89

6장 게임과 저작재산권
1. 저작재산권이란 ··········································································101
2. 저작재산권의 종류 ····································································102
복제권 / 2차적저작물작성권 / 2차적저작물작성권과 복제권 관계 / 공연권 / 공중송신권 / 배포권 / 진정상품 병행수입 / 대여권 / 전시권

7장 게임과 저작재산권의 제한
1. 저작재산권 제한이란 ·································································125
2. 저작재산권 제한되는 경우들 ····················································126
공공저작물의 자유이용 / 학교교육목적 등에의 이용 / 공표된 저작물의 인용 / 영리를 목적으로 하지 아니하는 공연 / 사적이용을 위한 복제 / 미술저작물 등의 전시・복제 / 공정한 저작물의 이용 / 프로그램코드 역분석

8장 게임과 방송
1. 게임방송의 탄생 ········································································149
2. 게임방송과 저작권 문제 ···························································151
3. 게임 방송사업자들의 저작권법상 지위 ····································152
방송사업자 / 인터넷 방송
4. 게임 플레이어들의 저작권법상 지위 ·······································156
게임플레이어의 지위 / 실연자의 권리

9장 게임과 퍼블리시티권
1. 퍼블리시티권 일반 ····································································167
2. 부정경쟁방지법에 의한 퍼블리시티권 보호 ····························169
3. 퍼블리시티권과 표현의 자유 ····················································171
4. 게임과 퍼블리시티권 ·································································171

10장 IP라이선싱과 퍼블리싱
1. 게임의 일주기 ············································································181
2. 기획・개발 단계에서의 IP라이선싱 ···········································182
IP 라이선싱 / 게임산업에서의 IP 라이선싱 사례 및 분쟁 / 라이선시 보호
3. 게임물 유통에서의 IP라이선싱 ················································188
퍼블리싱 계약 / 채널링 계약 / 퍼블리싱 v. 채널링
4. 퍼블리싱 계약과 데이터베이스 ················································199

11장 게임플랫폼의 책임
1. 게임플랫폼이 책임지는 이유 ····················································207
2. 게임플랫폼의 책임 종류 ···························································208
직접책임 / 방조책임
3. 온라인게임 이용계정 삭제와 약관 ···········································215

12장 게임 등급분류
1. 게임물의 등급분류제도 ·····························································219
등급분류에 따른 유통규제 / 온라인 게임 결제한도와 그림자 규제
2. 게임물 자율규제 ········································································230

저자소개

김경숙 (지은이)    정보 더보기
경북대학교에서 영어영문학을 전공한 후, 일본 히토츠바시대학(一橋大學)에서 법학석사 및 법학박사 학위를 취득하였다. 현재 상명대학교 지적재산권학과 교수로 재직하면서 지적재산권법 전반을 가르치고 있다.
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